I also finished Infinite's campaign. It was great fun, in shorter bursts.
The best:
- Audio design, the percussion ramping up in all the right places was perfect.
- Great soundtrack, never became repetitive, all sounded great.
- Lighting was top notch indoors, very well lit decors, I'll be posting lots of screenshots in the VGShare thread.
- Grapple hook, tons of fun to use, I hardly used any weapons anymore after fully upgrading it.
- Grunt dialog was fantastic, finally some light humor to go will all the violence.
- There were plenty cool set pieces to explore in the open world, very well made.
The so so:
- Open world, it did become repetitive for me, hence taking frequent breaks.
- Mission design, sure its old school, maybe a bit too old school. Do 3 of this, 4 of that, touch a button, spawn in the next wave, not very imaginative.
- Enemy placement was very predictable, snipers especially.
- The procedural, online multiplayer like bases didn't really feel like the belonged in the world, big contrast with the cool set pieces.
- Vehicles, only a few were able to handle the terrain. Always auto steering to where you're looking doesn't really work for me.
- While quite pretty, the indoor level design didn't make much sense and prompted my son to ask me why I was always fighting in the same room.... It's a bit repetitive.
- Check points, often worked, sometimes failed. And a checkpoint is not the same as a progress (save) point as I found out the hard way.
The bad:
- Boss fights, I didn't like them, rarely do. I left the game on a sour note as the final one was especially annoying.
- Too many invisible walls and invisible ceilings especially in the last mission.
- Too many places where the grapple hook deliberately fails, you can't swing much around the outside of the map.
- Instant death when you swing just a tad too low, very frustrating when grapple killing flying things, have the grapple hook connect to pull you back up, but dead anyway.
- Return to the battlefield timer. Fly too high, climb too low, try to track around, also indoors, 3,2,1, dead.
- Performance in the open world, too poor and inconsistent for what is shown on screen.
- Audio logs, finding them out of order, getting drowned out or cut off by other things going on, it doesn't work for story telling.
- UI made me not really use anything else than the grapple hook. I can't keep track of what ability mode I'm in during combat, stupid design.
Overall a great time, however the boss fights deter me from doing another play through. 8/10 for me. It could have used more variety in the open world (different areas) as well as in mission design. And more freedom to explore instead of being kept inside the box or corridor.
Time to sort my screenshots and uninstall the game. The Gunk is up next.