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Been playing Nier Automata for a few hours (~5h) now.

Sadly, I'm not fully convinced as I have plenty of points to complain about.
- The map is garbage. I constantly have to pause the game and check it to see what points of interest are in my vicinity. Also since it's very monochromatic, it's hard to find locations you have already been to. The mini map might be even worse. Points of interest on different altitudes seem to be a huge issue as well.
- Quick travel unlocks around 3 hours into the game even though the main quest requires backtracking before that. Weird design choice.
- Controls. There are so many buttons to press simultaneously in battle, my hands are aching after only a short while. LT for lock-on, holding RB for turret, pressing LB to unleash turret skill, constantly running with LS, attacking with X, Y and regularly jumping/dodging with A & RT.
- Camera. In some boss fights the camera changes position in the worst way - usually when you have to dodge bullets. The field of view in these scenes is terrible though. (Specifically talking about the opera boss fight early in the game).
- Combat. The fun of the combat is kinda ruined when you can only take around 4 or maybe 5 hits before you die. I'm continuously running or dodging away because I'm afraid to get hit. Then I'm just using the turrets to finish the enemies, even if it takes a little longer. When there are more enemies and you get close, it gets incredibly hard to see if one of them is attacking due to so many effects happening on screen. It's really a shame as the combat is really fluid and could be fun. Also the enemies (especially the bosses, obviously) are bullet sponges and therefore take too long to get killed. It doesn't make them more challenging, it just takes longer to kill them.
- world design: Plenty of invisible walls. So many ruined buildings that have broken windows/doorways that would be easily accessible but the game says nope. Additionally, there are sometimes walls and other obstacles which aren't tall enough and look like you could theoretically jump on or over, but the invisible wall prevents you from doing that. Same with gaps in trees etc.


So far I would give it a 7.5.



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With the discussion about Minecraft. Look at the marketplace. There are dozens of new content added every week, including some free stuff - maps, skins, etc. As for the size of Mojang, I do wonder if it includes all the small companies who are creating content for the marketplace as they do get some insider information ahead of the public. As for ray-tracing on Xbox Series X|S, if it does happen at all it won't be for a long while. Which I admit is pretty ridiculous. 



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YoutubeFollow me on Twitter @TrunksWD.

Writer of the Gap Charts | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

Yeah I would love graphics update for Minecraft. At least Caves & Cliffs should release in the summer! It'll be cool.



KiigelHeart said:

Yeah I would love graphics update for Minecraft. At least Caves & Cliffs should release in the summer! It'll be cool.

Caves & Cliffs update is a bigger update than you think. It is taking a lot of work to redo the terrain generation as it causes a ton of bugs that needs fixing. They have lowered AND increased the world height. Plus mountain generation will now look more natural to real life. Mojang has been working on this update for 18 months. 



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YoutubeFollow me on Twitter @TrunksWD.

Writer of the Gap Charts | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

Barozi said:

Been playing Nier Automata for a few hours (~5h) now.

Sadly, I'm not fully convinced as I have plenty of points to complain about.
- The map is garbage. I constantly have to pause the game and check it to see what points of interest are in my vicinity. Also since it's very monochromatic, it's hard to find locations you have already been to. The mini map might be even worse. Points of interest on different altitudes seem to be a huge issue as well.
- Quick travel unlocks around 3 hours into the game even though the main quest requires backtracking before that. Weird design choice.
- Controls. There are so many buttons to press simultaneously in battle, my hands are aching after only a short while. LT for lock-on, holding RB for turret, pressing LB to unleash turret skill, constantly running with LS, attacking with X, Y and regularly jumping/dodging with A & RT.
- Camera. In some boss fights the camera changes position in the worst way - usually when you have to dodge bullets. The field of view in these scenes is terrible though. (Specifically talking about the opera boss fight early in the game).
- Combat. The fun of the combat is kinda ruined when you can only take around 4 or maybe 5 hits before you die. I'm continuously running or dodging away because I'm afraid to get hit. Then I'm just using the turrets to finish the enemies, even if it takes a little longer. When there are more enemies and you get close, it gets incredibly hard to see if one of them is attacking due to so many effects happening on screen. It's really a shame as the combat is really fluid and could be fun. Also the enemies (especially the bosses, obviously) are bullet sponges and therefore take too long to get killed. It doesn't make them more challenging, it just takes longer to kill them.
- world design: Plenty of invisible walls. So many ruined buildings that have broken windows/doorways that would be easily accessible but the game says nope. Additionally, there are sometimes walls and other obstacles which aren't tall enough and look like you could theoretically jump on or over, but the invisible wall prevents you from doing that. Same with gaps in trees etc.


So far I would give it a 7.5.

The main highlights of Nier Automata for me were the amazing story, characters, art design, and soundtrack. I shared many of your issues with the combat so I found myself installing the AI chip that does the combat for you, makes the game much easier so that you can enjoy the aforementioned story, characters, art, and music. 



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Wouldn't be surprised if the RT patch is cancelled too. I know Phill likes to be hands off but whatever the fuck is happening over at Mojang needs to be addressed. 600 staffers for what, the occasional Minecraft update and Dungeons DLC? Nha something ain't right over there.



Wheel me out to the curb for garbage day

Barozi said:

Been playing Nier Automata for a few hours (~5h) now.

Sadly, I'm not fully convinced as I have plenty of points to complain about.
- The map is garbage. I constantly have to pause the game and check it to see what points of interest are in my vicinity. Also since it's very monochromatic, it's hard to find locations you have already been to. The mini map might be even worse. Points of interest on different altitudes seem to be a huge issue as well.
- Quick travel unlocks around 3 hours into the game even though the main quest requires backtracking before that. Weird design choice.
- Controls. There are so many buttons to press simultaneously in battle, my hands are aching after only a short while. LT for lock-on, holding RB for turret, pressing LB to unleash turret skill, constantly running with LS, attacking with X, Y and regularly jumping/dodging with A & RT.
- Camera. In some boss fights the camera changes position in the worst way - usually when you have to dodge bullets. The field of view in these scenes is terrible though. (Specifically talking about the opera boss fight early in the game).
- Combat. The fun of the combat is kinda ruined when you can only take around 4 or maybe 5 hits before you die. I'm continuously running or dodging away because I'm afraid to get hit. Then I'm just using the turrets to finish the enemies, even if it takes a little longer. When there are more enemies and you get close, it gets incredibly hard to see if one of them is attacking due to so many effects happening on screen. It's really a shame as the combat is really fluid and could be fun. Also the enemies (especially the bosses, obviously) are bullet sponges and therefore take too long to get killed. It doesn't make them more challenging, it just takes longer to kill them.
- world design: Plenty of invisible walls. So many ruined buildings that have broken windows/doorways that would be easily accessible but the game says nope. Additionally, there are sometimes walls and other obstacles which aren't tall enough and look like you could theoretically jump on or over, but the invisible wall prevents you from doing that. Same with gaps in trees etc.


So far I would give it a 7.5.

Nier is a game when I played it the first time was very much unimpressed.  I actually did not finish and was wondering why this game was rated so high.  Then about a year later I tried it again and finished the game.  Then I played again and found out that the ending was just the beginning and beat the game probably about 6 times.  For me, the game continued to get better the more I beat it and unlocked more of the story.  I would say, Neir is one of the few games I have actually ever wanted to finish more than once and It really started to grab me as I completed each play through.  Every point you made is probably on point but the game does have an addictive side that I have to acknowledge would not have expected when I first started playing it.







Beat Outriders this morning. Story started out generic sci-fi but got pretty good towards the end. Strangely there are a couple bosses in the game that you never see anymore, maybe they are in the end game content.