zorg1000 said:
Soundwave said:
It's pointing out that his agenda by this point is tiresome and he's been called out for it by multiple posters over the years. He's locked in some kind of bizarre mindset where "beating Sony's LTD" (which isn't going to happen 99% most likely even though just mentioning that probably sets him off).
He's a textbook definition of a console war fanatic, that's all that he obsesses over, he doesn't really bring anything else in the way of technical knowledge or anything else to a Switch 2 discussion.
Want to talk modern mobile chip tech and 7nm chips and what Nintendo could do with that how they could easily integrate 50GB/sec memory bandwidth for this year or better gains from LPDDR5 which will be easily available by 2022 ... hey sure I'm game to talk about that, so no it's not the same thing at all.
By the way too, I find this whole "a new system ... OH NOEZ" talk stupid, I've been a Nintendo fan for a long time. Did we cry in fall 1993 when Nintendo announced Project: Reality (aka: the N64) even though the SNES was only TWO freaking years old in the US at that point? No. Most Nintendo fans were EXCITED about the possibilities the new system would bring. Go freaking figure.
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Look back at his post before you made those remarks. He asked you to point out a time when a Nintendo system got more than 1 or the big 8 games after year 4. You were the one who brought up how Nintendo has 8 big IP and how Nintendo sales typically drop by year 4 or 5 so his questions were 100% relevant.
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Why is that relevant to a Switch 2?
Even if they released Mario Odyssey 2 in say 2022 ... so what? That will cause a huge surge in sales why?
Who do you think is going to be buying that? Here's a wild guess, probably a lot of the 16 million people who owned the first one.
Actually too BOTW2 and a hypothetical Odyssey 2 will likely sell a good deal less than their predecessors, we see this as a pattern on Nintendo platforms too ... Majora's Mask did not sell as well as Ocarina of Time, Mario Galaxy 2 did not sell as well as Mario Galaxy, DKC2 sold less than DKC. Even though debatably the second instalments there are all better games than their predecessors.
Not only do you have diminishing sales with most Nintendo IP that are repeated on a system, you are most likely by the second time around just selling to the same people that bought the first game, so that's not driving hardware adoption.
The "guy who refuses to buy a Switch for years until they release a second or third 3D Mario in the system's 5th or 6th year" is not likely that large of a crowd.