HoloDust said:
Yeah, 90Hz in 8K models - I think it's got something to do with how wide horizontal FOV is, since 5K model can do 120Hz, but only 90Hz in "limited FOV mode". To be honest, 90Hz on HTC Vive Pro never bothered me, I do however get some motion sickness in games where I need to move continuously in game via stick without moving in real life, so I stay away from them (or switch to different control scheme if available), but my kids seem fine playing Pavlov all the time and not getting motion sickness, so I guess I just haven't got my VR legs yet. |
Oh. So, 90hz might be good enough then. And I definitely know how you feel with the analog thing. I tried playing the demo of Persistence. I figured I'd try it with the normal FPS controls. It started making me feel sick after awhile. Have to try it on the snap mode.
BTW, I just tried the demos for Superhot VR and Job Simulator. Superhot was freaking awesome. You don't move, just lean your body in real life. And the enemies only move when you do. You think it would be easy with that kind of premise, but it's actually pretty challenging. Had another blown away moment when the demo ended and it had me sitting at a computer setup in a small room. I just wanted to reach out and touch everything. At least I got to do that in Job Simulator.
gergroy said: If they can improve the technology it could be good. However, the technology isn’t even close to being good right now. There is a lot of work to be done. If VR is still a thing in 10 years I may be interested. My psvr just gathers dust. |
100% disagree with you here. VR is good. Really good depending on the game. It's just not great. Once we get higher resolution headsets that do their best to get rid of the mura effect, it will be. Add in wireless and it would be damn near perfect.