Forums - Gaming Discussion - UPDATE! Demo Footage Leaked Final Fantasy VII Remake Scenes Shows Off Midgar

Hmm, I hope the contrast between upper and lower Midgar will be plausible. Besides that, this gives room for a deeper story on life in Midgar itself.



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deskpro2k3 said:
Heh, I can see it now.. Going by these fears some people have.

+ Excellent combat
+ Amazing OST
- Game is too massive
- Too much story for a Final Fantasy game.
IGN = 5/10

That is a gross (and probably intentional) miss characterisation.

Games with silly side quests that offer no impact (especially fetch quests) are a negative.  Same with collect-a-thon aspects in gaming that have no impact.  Size isn't a problem, artificially forcing a game to be longer/bigger than it actually is would be a problem.    

Too much story can be a problem.  Constantly having gameplay (actually controlling the Cloud) severed every 2 minutes to watch/listen would be a bad thing.  Girlfriend Review of KH3 is a great explanation of how too much story can be a negative.  

If we want to be silly, I can follow suit:

-Artificially big

-Forced and unnecessary story elements

-Greedy episode releases

+Cloud

12/10!!!!  Best game ever, because reasons.



The Fury said:
JRPGfan said:

I honestly hope they dont just willy nilly change around story elements.
I was so damn worried about the combat stuff, at first.

Think fans just want a modern looking FF7, not a changed one.
This is the #1 thing that p***es off people that read beloved book series, and then go watch movies of them.

I'm still worried about the combat, FF7 combat is simple but works and it hasn't aged badly with time, I know SquEnix for some reason hate their traditional ATB combat but they seem to be embarrassed by it. The gameplay that made their game a success, you can tell the greatest story ever, look great but if the gameplay is shite no one will know as they won't enjoy playing it.

I feared their dislike of traditional ATB would make them create an FF7 game like FF15/KH button mashing when we should be getting FF7, an FF7 that looks like what we are seeing but plays like FF7.

Thing is, that's the point, fans. Fans do want that but will that sell it to kids? who are now 14-19, who played FF7 and thought "But it looks crap and is so slow." so never played it? The modern generation of fast paced action games.

I've been reassured by people about the combat, still think it's looks stupid and they could have saved themselves so much by just making it FF7 gameplay but the story, splitting up the game? I'm not convinced by any of that yet.

/rant over

The current gaming crowd doesn’t enjoy turn based battle system as much as those who experienced the 90s.

Sales of such games is enough evidence (bar very few exceptions).

Square-Enix doesn’t want to cater only to the fans of the original, those still enjoy the original and they have access to it already. They want to cater to a much wider audience. The current gaming crowd, as a whole, prefers more action oriented gameplay over slower paced and (dare I say) archaic battle systems like those found in most turn-based JRPGs.

Myself included, to be honest. I still enjoy the classics and gems from that era of Squaresoft, but replaying them today feels slow and dated. That being said, something like the battle system from Final Fantasy X-2 is fast paced and a variation of it could have felt good if modernized properly. But I think what they are going for for the remake of VII will end up more fun and engaging.

To the naysayers who are seemingly stuck in the past, I say why not wait until you try it before complaining they changed it?




Well not that good new



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

For clarity I am not saying the game will be bad nor have problems. I just have mild concerns, but absolutely agree I won't know until I play it.  Point being concerns and complaints are not equivalent.



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Hynad said:

The current gaming crowd doesn’t enjoy turn based battle system as much as those who experienced the 90s.

Sales of such games is enough evidence (bar very few exceptions).

Square-Enix doesn’t want to cater only to the fans of the original, those still enjoy the original and they have access to it already. They want to cater to a much wider audience. The current gaming crowd, as a whole, prefers more action oriented gameplay over slower paced and (dare I say) archaic battle systems like those found in most turn-based JRPGs.

Myself included, to be honest. I still enjoy the classics and gems from that era of Squaresoft, but replaying them today feels slow and dated. That being said, something like the battle system from Final Fantasy X-2 is fast paced and a variation of it could have felt good if modernized properly. But I think what they are going for for the remake of VII will end up more fun and engaging.

To the naysayers who are seemingly stuck in the past, I say why not wait until you try it before complaining they changed it?

The current gaming crowd aren't being offered turn based RPGs, they have essentially been relegated to niche/indie titles. Persona just had their biggest ever success with a turn based RPG (the fact it looks great and stylist too might have helped) this gen. The biggest turn based game in the 90s was Final Fantasy, from 7 onwards (7 was the first released world wide) it came out in 97, 99, 00 and 01. Since then we've had 2 MMO games and 3 main title ones. FF12 in 2006/7. FF13 in 2010 and FF15 in 2016 and FF15 wasn't exactly the most turn based it could have been.

4 in as many years vs 3 in a decade and a half. The biggest turn based RPG series on the market and they aren't even releasing games for it. And people wonder why turn based RPGs have declined.

No one is denying that FF7Remake won't have good gameplay, nearly all FF games have good gameplay, even FF13 with it's press X to win strategy was a good game (just wasn't a good Final Fantasy game). But that still doesn't mean those who want traditional ATB game in an FF game are 'stuck in the past'. Look at fighting games, 3D environments evolved and changed yet games that tried to adapt and weren't designed for that style (SF, MK) went back to their routes, added more streamlined evolved gameplay, while others that were built around it (Tekken) stayed the course and are better for it. Both are better for it as the gameplay evolved, they didn't just change it to fit. This doesn't mean FF games should try and replicate other action RPGs gameplay success when it succeeded on it's own merits beforehand.

But I guess ATB is outdated and we're stuck in the past. Just kinda wish they'd make a modern ATB based FF instead of jumping around hoops trying to make an action game. We will never know if a ATB FF game is the right direction if they never release one again.



Hmm, pie.

Landale_Star said:

We know upper Midgar got sunlight because it shines down onto Aeris' garden through a gap in the plate. But it will still seem a little strange seeing a daytime Midgar, obviously it was going to happen now that we are getting a massively expanded city that encompasses a whole game, but there was something fitting about only really seeing it at night. Final Fantasy often carefully set the time of day and weather to help convey a certain tone or feeling. I'm not saying it'll be worse like this, ultimately I might like it more, I'll have to wait and see.

It looked like sunlight, and it may have been. I didn't think about it at the time. But that church was in the slums, so I suppose that could have been some artificial light. Unless there was sunlight even in the slums, and that was just a misconception.

I think what contributed to this is that when you fly on the worldmap on highwind, the sky is blue. But once you approach Midgar, it gets dark.

May just have been a way of showing progression of time, but for me I subconsciously got the idea that the air was so polluted that it blocked out the sun.



Chrkeller said:
deskpro2k3 said:
Heh, I can see it now.. Going by these fears some people have.

+ Excellent combat
+ Amazing OST
- Game is too massive
- Too much story for a Final Fantasy game.
IGN = 5/10

That is a gross (and probably intentional) miss characterisation.

Games with silly side quests that offer no impact (especially fetch quests) are a negative.  Same with collect-a-thon aspects in gaming that have no impact.  Size isn't a problem, artificially forcing a game to be longer/bigger than it actually is would be a problem.    

Too much story can be a problem.  Constantly having gameplay (actually controlling the Cloud) severed every 2 minutes to watch/listen would be a bad thing.  Girlfriend Review of KH3 is a great explanation of how too much story can be a negative.  

If we want to be silly, I can follow suit:

-Artificially big

-Forced and unnecessary story elements

-Greedy episode releases

+Cloud

12/10!!!!  Best game ever, because reasons.

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Now any thinking man, or woman knows there is 8 Midgar sectors, of which we've only seen a fraction of sector 1 (the opening bombing mission), and the sector 5 slum and Wall Market. Now I don't know about you but I as sure as hell want to check out the other plates and slums, and have more character development for Jessie, Biggs, and Wedge. At least I know pretty much everyone that worked on the original game is working on the Remake.

Last edited by deskpro2k3 - on 28 August 2019

deskpro2k3 said:
Chrkeller said:

That is a gross (and probably intentional) miss characterisation.

Games with silly side quests that offer no impact (especially fetch quests) are a negative.  Same with collect-a-thon aspects in gaming that have no impact.  Size isn't a problem, artificially forcing a game to be longer/bigger than it actually is would be a problem.    

Too much story can be a problem.  Constantly having gameplay (actually controlling the Cloud) severed every 2 minutes to watch/listen would be a bad thing.  Girlfriend Review of KH3 is a great explanation of how too much story can be a negative.  

If we want to be silly, I can follow suit:

-Artificially big

-Forced and unnecessary story elements

-Greedy episode releases

+Cloud

12/10!!!!  Best game ever, because reasons.

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Now any thinking man, or woman knows there is 8 Midgar sectors, of which we've only seen a fraction of sector 1 (the opening bombing mission), and the sector 5 slum and Wall Market. Now I don't know about you but I as sure as hell want to check out the other plates and slums, and have more character development for Jessie, Biggs, and Wedge. At least I know pretty much everyone that worked on the original game is working on the Remake.

I think general curiosity and mild concern is being mistaken for "doom and gloom."  And frankly that is the heart of the issue, anybody who isn't 100% stoked and sold on the Remake is being billed negatively.  When there is nothing wrong with having questions about what changes are being made.  

And we just disagree here.  I was fine with the amount of Midgar there was in the original.  Exploring all 8 sections just isn't appealing.  Strikes me as making the game longer for the sake of having an overly large game.



deskpro2k3 said:

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Detective Joe hardly qualifies as “cut content”. It was only part of Sakaguchi’s early draft, and it changed organically over the course of the writing. It was never cut from the actual game.