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Forums - Gaming Discussion - Should next gen systems be fully Backwards Compatible from Day 1 to encourage people to upgrade?

Ganoncrotch said:
Bristow9091 said:
Are you saying next gen needs to be backwards compatible for you to buy a console day one? Because I'm pretty (very) sure both the PS5 and ...whatever the next XBOX is called, will both have full backwards comparability with this gen.

This thread title is really, really hard to get my head around, already poked to see about having it reworded slightly.

As for the PS5 and neXtBox (coining this now) they wont be fully backwards compatible. That is to say... software wise they might be very close to backwards compatible, but do you really imagine that neXtBox will have the port to connect the Kinect2.0 to in order to play Ryze or Fighter Within? How about the PS4, do you think it will be completely compatible with PS4's PSVR? The move from the PS3 which is used with the PSVR, or even things like the controller from the PS4 when you need to use the motion control and the little mouse touchpad thing on it? I think games which rely on specific hardware... Skylanders and Starlink both come to mind again where they have a thing which needs to connect to the PS4 in order to play. I can't see both systems being able to give 100% backwards compatibility.

Mark Cerny had confirmed PSVR will be compatible with PS5. PSVR2 will probably take a year or 2 to launch.

About OP, I don't care about BC, I have a PS4 and will keep it when I buy PS5. But considering this gen, once I buy PS5 I'll hardly turn on my PS4. But enhanced version of my favorites I may play again.

Still from the interviews it seem like they will be BC day one. Now about they having everything I was thinking Apps, UI, etc. And that isn't a problem for me as well. But considering the backlash the start of this gen, I expect that at least all apps available now will be on the release of nextgen.



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They will both be 99% or more backwards compatible. I'll note that XB1S does not have a Kinect port. MS will give you an adapter to use your Kinect with it though. The same could be done on neXtBox. I'm sure something similar could be done on PS5, if necessary (though I don't see what would require this on PS).



VAMatt said:
They will both be 99% or more backwards compatible. I'll note that XB1S does not have a Kinect port. MS will give you an adapter to use your Kinect with it though. The same could be done on neXtBox. I'm sure something similar could be done on PS5, if necessary (though I don't see what would require this on PS).

yea, the PS4 has a dedicated Playstation Cam port, but as it's only a weirdly shaped USB port Sony will pretty certainly offer an adapter (or a "PSVR connectivity set" or sth) instead of having the same port on PS5



Ganoncrotch said:

As for the PS5 and neXtBox (coining this now) they wont be fully backwards compatible. That is to say... software wise they might be very close to backwards compatible, but do you really imagine that neXtBox will have the port to connect the Kinect2.0 to in order to play Ryze or Fighter Within?

How about the PS4, do you think it will be completely compatible with PS4's PSVR? The move from the PS3 which is used with the PSVR, or even things like the controller from the PS4 when you need to use the motion control and the little mouse touchpad thing on it? I think games which rely on specific hardware... Skylanders and Starlink both come to mind again where they have a thing which needs to connect to the PS4 in order to play. I can't see both systems being able to give 100% backwards compatibility.

The few people who still want to play Kinect-2.0 games could buy this adapter for a USB-connection:

https://www.amazon.com/Xbox-Kinect-Adapter-One-Windows-10/dp/B01GVE4YB4

It works on Xbox One S + X and Windows-PCs... it shouldn't be hard to extend that compatibility to the Xbox Scarlet.

Sony already announced PSVR-compatibility for the PS5. Since the headset + camera get connected via USB and the move controllers are using standard bluetooth technology, it shouldn't be a big problem either.

With USB + bluetooth available, all the Scarlet + PS5 need for compatibility are proper device drivers. That shouldn't be impossible for big companies like Microsoft and Sony.



dx11332sega said:

Do you guys agree next gen should do this ? For me it's a deal breaker because if let's say sony ported everything from ps4 and I mean EVERYTHING, to PS5 then I'd have a reason to sell my ps4 then upgrade to next gen console and give sony 500 $ instead of waiting for a slim version that cost 200 on black friday in 2024? If Sony had Everything from PS4 be ported earlier I'd sell my PS4 and upgrade to PS5 for older titles especially indies and hidden gems , If Sony does this I'd buy more PS5 games I didn't skip like earlier releases I skipped bloodborne , killzone, uncharted 4 , little big planet ratchet and clank remake,dragon age inquisition, etc which I gotten free on Psplus instead , which in turn could of gotten my money as a customer but I feel like a freeloader getting free games on PS4 I'm also waiting for more Psplus games from 2013-2017, For me not buying older games does feel good though , cant say the same for Xbox one they're free games are always lackluster except this month which gave gears 4 and forza 6 for free but games with gold are usually terrible.

You really need to use paragraphs. It's really difficult to read this.

Consoles having BC next gen are all about retaining consumers in a digital era, where ppl expect all digital purchases to be accessible to them at all times, regardless of whether they will go back to using said digital media in the future. 

Ppl are going to buy the PS5/ X1 at launch regardless so it is a non-issue that you may or may not sell your PS4 to buy a PS5 at launch. If you wait till it is cheaper then that is fine too. They want consistent sales throughout the gen, not everyone in the first few months. 

Ganoncrotch said:
Bristow9091 said:
Are you saying next gen needs to be backwards compatible for you to buy a console day one? Because I'm pretty (very) sure both the PS5 and ...whatever the next XBOX is called, will both have full backwards comparability with this gen.

This thread title is really, really hard to get my head around, already poked to see about having it reworded slightly.

As for the PS5 and neXtBox (coining this now) they wont be fully backwards compatible. That is to say... software wise they might be very close to backwards compatible, but do you really imagine that neXtBox will have the port to connect the Kinect2.0 to in order to play Ryze or Fighter Within? How about the PS4, do you think it will be completely compatible with PS4's PSVR? The move from the PS3 which is used with the PSVR, or even things like the controller from the PS4 when you need to use the motion control and the little mouse touchpad thing on it? I think games which rely on specific hardware... Skylanders and Starlink both come to mind again where they have a thing which needs to connect to the PS4 in order to play. I can't see both systems being able to give 100% backwards compatibility.

To be fair, as some have pointed out, PSVR is forward compatible with the PS5. There will obviously be future PSVR2 games that will have a control scheme that PSVR users might not be able to use, but ultimately PSVR 1 is just receiving a signal,and could effectively be used for the entire lifespan of the PS5, albeit in a more limited fashion depending on what PSVR2 is. 



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On Xbox it will be there BC for sure, this is clear since 3 years.



100% Backwards Compatibility has already been confirmed for both consoles.

Mark Cerny said PS5 will be fully Backwards Compatible with PS4 and PSVR in the Wired Interview Earlier this year.

Phil Spencer announced that they were pulling the B/C off of XBO/XBO X at E3 to assure that all currenlty available XB/360/XBO games would be available on Scarlett from day one.



There is no question of if they will be fully B/C, but how improved will the expereince be on B/C titles.



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Ganoncrotch said:

This thread title is really, really hard to get my head around, already poked to see about having it reworded slightly.

As for the PS5 and neXtBox (coining this now) they wont be fully backwards compatible. That is to say... software wise they might be very close to backwards compatible, but do you really imagine that neXtBox will have the port to connect the Kinect2.0 to in order to play Ryze or Fighter Within? How about the PS4, do you think it will be completely compatible with PS4's PSVR? The move from the PS3 which is used with the PSVR, or even things like the controller from the PS4 when you need to use the motion control and the little mouse touchpad thing on it? I think games which rely on specific hardware... Skylanders and Starlink both come to mind again where they have a thing which needs to connect to the PS4 in order to play. I can't see both systems being able to give 100% backwards compatibility.

The Xbox One X and Xbox One S also do not have the Kinect 2.0 port.

Microsoft did release a special adapter which allowed Kinect to piggy-back off the Xbox One X and Xbox One S USB port though... I don't know why support for that couldn't be retained.



--::{PC Gaming Master Race}::--

Yes, not only does it encourage people to upgrade, it also offers more value to those who are thinking about buying a new console and most importantly.. pushes Devs to offer more rather than having a gen full of remasters like we saw this gen.



First : Child of eden can be played withouth Kinect and Ryse just use Xbox controller.

I know a lot of people only play the best looking new games, but i always enjoy gameplay first so, BC is very important to me.
If Scarlett is BC with original xbox, xbox 360 and xbox one, i going to buy day 1.
I have more than 250 digital games for the 3 Xboxes, so is very important to me the BC in Scarlett.
If the xbox BC team can add other systems (Dreamcast, turbograf,etc) this will be great.

Sorry for my bad english.