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Forums - Sony Discussion - Would you buy a PS4 Portable ?

Pemalite said:
The_Liquid_Laser said:

The PS3 didn't bring home the profits.  It lost Sony a lot of money.  That is why it is a failure, regardless of how many consoles it sold.

The Playstation 3 did become profitable in 2008.
http://www.thesixthaxis.com/2009/01/29/sonys-game-division-in-profit/

That was when they had about 23~ million consoles on the market. - They did end up shifting 80~ million devices by the time they finished up with the Playstation 3...
https://vgsales.fandom.com/wiki/PlayStation_3
So I am wondering where you have gotten the idea that the Playstation 3 platform as a whole was a financial loss?

That first link you provided is just for one quarter.  Here is what profits for Sony's Games Division looks like over time.  Notice how the losses from 2006-2013 (the PS3 era) far offset any profits they made.  (Also the PSP actually was profitable overall, so the losses from the PS3 are even greater than this.)




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The_Liquid_Laser said:

That first link you provided is just for one quarter.  Here is what profits for Sony's Games Division looks like over time.  Notice how the losses from 2006-2013 (the PS3 era) far offset any profits they made.  (Also the PSP actually was profitable overall, so the losses from the PS3 are even greater than this.)

IIrc, Sony lumped blu ray losses together with gaming division but still I also think that PS3 overall was a failure financially.

At least it helped them make the PS4 become their biggest succes now earning more every year than PS2 did in its whole life.



super_etecoon said:

Or just to the fourth reply.

SILENCE!!



0D0 said:
Portability is overrated.

Potability, however, isn't.

Okay, I'll stop now.



Alby_da_Wolf said:
haxxiy said:

You have it the other way around. The Jaguar CPUs could easily fit into a tablet or even a portable... they were actually designed for it. But the GPU, even if we are talking about playing the same games at a lower resolution (which would demand they are all individually patched) and using AMD's newer architectures and manufacturing processes, this is some 15 - 20 Watts here (being very optimistic here). That's the GPU alone, and twice as much as the power consumption of an average tablet SoC. Not feasible unless you want batteries lasting less than an hour of gameplay, and possibily overheating hardware.

The Jaguar could easily fit now, some years later. Settling on a custom Zen 2 for PS5 base model, Zen 3 or later will allow the same, hopefully not too late, if the original custom Zen 2 isn't too powerful. But for the GPU things changed on many fronts: current gen consoles, plus slow PC HW market (PC games are thriving because PCs last long and so the install base, already large, is growing anyway, but PC HW market isn't thriving at all) kept minimum specs stable at a very reasonable level for a long time, and now Switch too arrived, so any games able to scale down to undocked NS GPU power, won't have any problem to scale down to a far more powerful undocked hybrid PS5 GPU, while most games that won't be able to scale down to undocked NS, will probably be able to do it to undocked PS5, maybe with some tweaks. A stable minimum reference HW power on both x86 consoles and PC actually changed the game, and even more did it the fact that on the small screen of a portable, time has come when further increases in GPU power give less and less noticeable improvements, compared with current portable GPUs, a next gen portable, or undocked hybrid could need just a little better FX and higher framerate, totally feasible at a nice price and low power consumption if a hybrid will have to wait for portable Zen 3 or later CPU anyway.
Most probably the GPU power difference between docked and undocked will be large enough that either the hybrid will need to switch between two different GPUs or the docked hybrid will have a GPU power quite higher than undocked, but anyway noticeably lower than the home-only version.
Anyhow, we talk about a very wide range of GPU scalability, so a hybrid version must be planned in time if they want it to be viable and not a blood bath.

Wait, so now you want a PS5 portable like the Switch, am I understanding this right?

Not happening anytime soon... it's possible couldn't even be physically possible. The (undocked) Switch is a mobile GPU from 2015 running running at 160 MHz, consuming no more than 4 - 5 Watts. The PS5 will likely have a GPU around 120 - 150 Watts. The power consumption improvements from node to node continue to diminish and that's already factoring in the fact these chips have considerably lower transistor densities than the node would theoretically allow (meaning leakage is a significant issue even at standard temperatures, so these chips need better electron flow).

That's a 30x gap in power consumption which can't be solved by any amount of underclocking, lower resolution and upcoming nodes / architectures. Certainly not in the scale of a console generation or two, at least. As you mention, of course, a more advanced portable console than the Switch, with its own SoC could potentially receive dowgraded ports from the next generation as the Switch received ports this generation. But I don't see Sony indulging in such adventure considering its costs. Specially when streaming from either console or server to a portable screen will be a feasible, "good enough" alternative solution.



 

 

 

 

 

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Pemalite said:
Ganoncrotch said:
Seeing this thread popping up in my hot topics on the front page for 4 days now, could you please fix the typo in the OP? Potable means drinkable, I do not imagine that was your intention of what the thread should be about.

I was seeing how long I could leave it as "Potable" to see how many people on this forum had OCD. I caved. You're welcome.

Now no one will understand the joke five years from now when this thread gets Necro'd.  I knew you were keeping the error, and to be fair I'm not sure your thread would have had the legs it did without it.  Thanks for being a good sport about all the teasing.



haxxiy said:
Alby_da_Wolf said:

The Jaguar could easily fit now, some years later. Settling on a custom Zen 2 for PS5 base model, Zen 3 or later will allow the same, hopefully not too late, if the original custom Zen 2 isn't too powerful. But for the GPU things changed on many fronts: current gen consoles, plus slow PC HW market (PC games are thriving because PCs last long and so the install base, already large, is growing anyway, but PC HW market isn't thriving at all) kept minimum specs stable at a very reasonable level for a long time, and now Switch too arrived, so any games able to scale down to undocked NS GPU power, won't have any problem to scale down to a far more powerful undocked hybrid PS5 GPU, while most games that won't be able to scale down to undocked NS, will probably be able to do it to undocked PS5, maybe with some tweaks. A stable minimum reference HW power on both x86 consoles and PC actually changed the game, and even more did it the fact that on the small screen of a portable, time has come when further increases in GPU power give less and less noticeable improvements, compared with current portable GPUs, a next gen portable, or undocked hybrid could need just a little better FX and higher framerate, totally feasible at a nice price and low power consumption if a hybrid will have to wait for portable Zen 3 or later CPU anyway.
Most probably the GPU power difference between docked and undocked will be large enough that either the hybrid will need to switch between two different GPUs or the docked hybrid will have a GPU power quite higher than undocked, but anyway noticeably lower than the home-only version.
Anyhow, we talk about a very wide range of GPU scalability, so a hybrid version must be planned in time if they want it to be viable and not a blood bath.

Wait, so now you want a PS5 portable like the Switch, am I understanding this right?

Not happening anytime soon... it's possible couldn't even be physically possible. The (undocked) Switch is a mobile GPU from 2015 running running at 160 MHz, consuming no more than 4 - 5 Watts. The PS5 will likely have a GPU around 120 - 150 Watts. The power consumption improvements from node to node continue to diminish and that's already factoring in the fact these chips have considerably lower transistor densities than the node would theoretically allow (meaning leakage is a significant issue even at standard temperatures, so these chips need better electron flow).

That's a 30x gap in power consumption which can't be solved by any amount of underclocking, lower resolution and upcoming nodes / architectures. Certainly not in the scale of a console generation or two, at least. As you mention, of course, a more advanced portable console than the Switch, with its own SoC could potentially receive dowgraded ports from the next generation as the Switch received ports this generation. But I don't see Sony indulging in such adventure considering its costs. Specially when streaming from either console or server to a portable screen will be a feasible, "good enough" alternative solution.

Well, we can try to divide the overall problem in parts and see if they can be attacked and solved separately.

1) PS5 will use Navi based custom GPU. This creates room for performance per watt improvements if PS5 Hybrid will come later and it will use Arcturus tech

2) PS5 will deliver 4k graphics @ high framerate or even 8k at lower framerate, on typically 32" or larger screens, while undocked PS5Hy will use a smaller than 7" screen, that even if watched closer, will need at most 1080p graphics. Maybe native screen res will be higher, the console will be able to use it either for less demanding than gaming uses, like multimedia, or to implement memory consuming, but computing lightweight AA methods. Polygon count needed on undocked PS5Hy will be far lower too. This will probably deliver the largest share of the watt savings thanks just to lower graphics performances needed, and this saving will be multiplied by the performance per watt improvement

3) Savings by game design: if the hybrid is an afterthought, little is possible on this front and the hybrid should count only on scaling down graphics as much as possible (point 2) and performance per watt improvements (point 1), with possible patches allowing some more in the best case, and simply enabling saving 2 in the worst, but if the hybrid is planned since the start (although its launch is planned later), and dev kits take it into account, there is some margin to allow devs to offer more savings in undocked mode and larger performance boost in docked hybrid, and, more important for that audience, home-only version

4) The more Switch and Switch 2 will be successful, the more life will be easy for Sony too if it plans a hybrid, as Ninty philosophy will force devs to keep muliplat games minimum requirements very reasonable, almost frugal. This could apply even to some 3rd party exclusives, if they start developing them before chosing a single console maker to strike an exclusive deal with.

5) VR games with local multiplayer with multiple VR sets linked to a single home PS5 will have to offer gamers lower res than in single player anyway, on this issue gamers taking their own PS5Hy and using its GPU for their VR set could allow other gamers to have less scaled down graphics, or to more gamers to play, or both things.

All the aforementioned points work in favour of a PS5 Hybrid, the only users that could be moderately disappointed are the graphics whores, but the most die-hard ones would find acceptable high-end PC graphics only anyway.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Alby_da_Wolf said:
haxxiy said:

Well, we can try to divide the overall problem in parts and see if they can be attacked and solved separately.

1) PS5 will use Navi based custom GPU. This creates room for performance per watt improvements if PS5 Hybrid will come later and it will use Arcturus tech

2) PS5 will deliver 4k graphics @ high framerate or even 8k at lower framerate, on typically 32" or larger screens, while undocked PS5Hy will use a smaller than 7" screen, that even if watched closer, will need at most 1080p graphics. Maybe native screen res will be higher, the console will be able to use it either for less demanding than gaming uses, like multimedia, or to implement memory consuming, but computing lightweight AA methods. Polygon count needed on undocked PS5Hy will be far lower too. This will probably deliver the largest share of the watt savings thanks just to lower graphics performances needed, and this saving will be multiplied by the performance per watt improvement

3) Savings by game design: if the hybrid is an afterthought, little is possible on this front and the hybrid should count only on scaling down graphics as much as possible (point 2) and performance per watt improvements (point 1), with possible patches allowing some more in the best case, and simply enabling saving 2 in the worst, but if the hybrid is planned since the start (although its launch is planned later), and dev kits take it into account, there is some margin to allow devs to offer more savings in undocked mode and larger performance boost in docked hybrid, and, more important for that audience, home-only version

4) The more Switch and Switch 2 will be successful, the more life will be easy for Sony too if it plans a hybrid, as Ninty philosophy will force devs to keep muliplat games minimum requirements very reasonable, almost frugal. This could apply even to some 3rd party exclusives, if they start developing them before chosing a single console maker to strike an exclusive deal with.

5) VR games with local multiplayer with multiple VR sets linked to a single home PS5 will have to offer gamers lower res than in single player anyway, on this issue gamers taking their own PS5Hy and using its GPU for their VR set could allow other gamers to have less scaled down graphics, or to more gamers to play, or both things.

All the aforementioned points work in favour of a PS5 Hybrid, the only users that could be moderately disappointed are the graphics whores, but the most die-hard ones would find acceptable high-end PC graphics only anyway.

1 - There is no magic sauce. On all likehood, GPUs releasing the same year will match or significantly exceed its performance-per-watt ratio, since PC suppliers work with better binned parts than console manufacturers. This has happened every generation, by the way.

2 - It's unlikely a majority of games will be 60 fps and 4K at the same time. 8K was a marketing gimmick related to the HDMI 2.1 port specifications.

3 - Why would Sony follow Nintendo's strategy, when their own is still outselling it after nearly six years in the market? This reminds me of a certain famous member here who predicted 7th generation consoles would be significantly underpowered because MS and Sony would do a Wii.

4 - You assume EA, Ubisoft, Actvision, Take Two etc. are interested to port their flagship titles to Nintendo consoles. They are not. They never were. Indeed, they never needed them to to sell hundreds of millions of their games (despite how much people complain about them).

5 - Not entirely unfeasible, but still a suspiciously specific scenario to try to justify hundreds of millions of dollars of investment.



 

 

 

 

 

haxxiy said:

The (undocked) Switch is a mobile GPU from 2015 running running at 160 MHz, consuming no more than 4 - 5 Watts.

307.2Mhz is the lowest clock the Switch operates on.
17.7w is actually the highest power consumption when including charging of the batteries.

11w is your typical entire-system power consumption....

https://www.anandtech.com/show/11181/a-look-at-nintendo-switch-power-consumption

8-10w is likely what the SoC is sucking down, depending on clockrates. (I.E. Not all games operate at 307.2Mhz!)

Power consumption is a difficult thing to quantify, but the GPU certainly doesn't operate at that clockspeed... And the SoC certainly does suck down more than 4-5 watts of juice depending on clockrate.

haxxiy said:

The power consumption improvements from node to node continue to diminish and that's already factoring in the fact these chips have considerably lower transistor densities than the node would theoretically allow (meaning leakage is a significant issue even at standard temperatures, so these chips need better electron flow).

Well no. Nodes don't work like that... Leakage isn't an issue at 16/14nm Finfet anyway... Let alone 20nm planar that the base Switch used.

haxxiy said:

That's a 30x gap in power consumption which can't be solved by any amount of underclocking, lower resolution and upcoming nodes / architectures. Certainly not in the scale of a console generation or two, at least. As you mention, of course, a more advanced portable console than the Switch, with its own SoC could potentially receive dowgraded ports from the next generation as the Switch received ports this generation.

Generally correct. A design needs to be built with low power consumption in mind as the chip needs an optimal layout to achieve certain power/clock targets.

In saying that... Every design has an "efficiency curve". - For example Vega 64 was generally regarded as a power hog, but you under-clock and under-volt that chip and it actually offered really good performance/per watt... AMD decided to throw efficiency out the window in order to drive clockrates home for more performance to try and keep up with nVidia.

haxxiy said:

But I don't see Sony indulging in such adventure considering its costs. Specially when streaming from either console or server to a portable screen will be a feasible, "good enough" alternative solution.

Like the WiiU?

haxxiy said:

1 - There is no magic sauce. On all likehood, GPUs releasing the same year will match or significantly exceed its performance-per-watt ratio, since PC suppliers work with better binned parts than console manufacturers. This has happened every generation, by the way.

Navi will likely be replaced by the time Next-Gen lands on PC... And will likely end up being AMD Vega 7 successor.

Alby_da_Wolf said:

All the aforementioned points work in favour of a PS5 Hybrid, the only users that could be moderately disappointed are the graphics whores, but the most die-hard ones would find acceptable high-end PC graphics only anyway.

"Graphics Whores" (I am one) Are actually a sizable part of the market, Sony and Microsoft even recognized that and released mid-generation console updates this generation. - The PC has also thrived thanks to it's constant technical superiority as well... So I wouldn't underestimate that demographic.



--::{PC Gaming Master Race}::--

It will not work.
A 299 ps4 portable is going against probably a 149 switch lite. That just would NOT work.