Forums - Nintendo Discussion - Breath of the Wild 2 will take place in the same Hyrule.

Shiken said:

Very good points regarding A Link Between Worlds.  This is certainly a different situation when compared to BotW2.

As for what they can do differently, it is hard to say.  One thing I can think of is that whatever evil gets released from, what I believe to be the corpse of Ganondorf, puts Hyrule in an apocalyptic state.  This would alter the entire atmosphere and terrain in one go, and allow the Zelda team to use the original landscape as a base.  If they go this route, I do not see how anyone could complain as it would be an entirely different experience all together.  They did say this game will be very dark afterall.

Also they could pair that with what many, including yourself, have pointed out about the unexplored unground networks that could be utilized.  In the first game, the shrines and towers were risen from beneath the surface.  Furthermore there are various ruins that exist underground as well.  Who knows what else is down there.  I think that this theory is spot on, and at the VERY LEAST will have something to do with traditional dungeons making a return.

Another thing worth pointing out is how it looks like the land is rising from under Hyrule Castle, presumably from where Link and Zelda are in the trailer.  Whatever it is happens to be massive, much larger than a shrine or a tower.  There is a strong possibility that similar events could take place in other regions as well, which would alter the land of Hyrule entirely.

I am so excited to learn more about this as time goes on, as I am very curious about how it will be handled.  I highly doubt that Nintendo would just reuse the same map without significant changes to warrant a new game, and we have no reason to doubt them.  I am honestly suprised at how many people are jumping to worst case scenario with nothing to back it up to be honest.

Yeah. To clarify, I think there are specific elements in ALBW that serve as good examples of how BOTW2 could apply it to its world.
But I also thought there were circumstances that were very different, or even the exact opposite, that should be pointed out as well. So as a whole, i probably wouldn't name drop that title. Because for me, and I imagine a lot of other people, returning to that Hyrule again and seeing it in 3D after so many years was a big highlight. Even if the map had remained virtually identical, I would have still loved it. Hard to worry about it feeling like  "full price DLC" even if that were the case, because it's in a brand new engine, after such a long time, and there's a new story, characters, weapons, dungeons, mechanics, etc.

As for what they can do differently, I think even in a so called worst case scenario where nothing major affects the overworld, having the game take place a few years after the original could still allow them to make some notable changes to familiar areas. New buildings added to towns, some new landmark locations added to the open areas, and of course different character interactions surrounding them. But in that case the game might focus more on brand new areas, such as potentially an underground world.

But the idea that something occurs that affects the layout of the world more drastically is also still very possible.
I like the "Lorule" or "Dark World" idea for example. Link and Zelda may also be thrown some years into the future, and when they re-surface things are very different from how they remember, à la Ocarina of Time.

And yeah, I also get the sense that a good portion of the game may take place underground. I didn't know about the shrines and towers rising from the ground like that though, so that's an interesting point to consider. I believe we see what people point out to be Hyrule Castle rising in the trailer as well. Though Hyrule castle tends to go through changes in Zelda games, it seems that it was affected by something underground.

I'm actually very interested in how they'll handle this game, because it is one of few more direct sequels in the series. And I'd be very excited for it if it ties into some of my favorite elements from the series, such as Lorule, Majora's Mask, and Midna. For some reason I got the impression of Midna when I saw that hand. Though she didn't have sharp claw like fingers, so I doubt it's her. But I can still hope.

S.Peelman said:
Chorlin said:
It will take place on Lorule, and that guy is Yuga.

The video is not in english, but you will be able to hear Yuga´s theme in the trailer after reverting and accelerating it.

https://www.youtube.com/watch?v=f4Bwr6uI9tw

Interesting.

The first part of the music does kind of sound like Yuga's theme when doing that and Yuga does have long hair like the mummy does as opposed to Ganondorf, but Yuga was a Hylian (or, 'Lolian' or whatever), and has pointed ears. This mummy does not, and also has the Gerudo symbols instead. I'm positive Ganon's organ theme from Ocarina of Time is in there as well near the end, and the cavepainting at the start looks like Ganondorf on his black horse holding the Trident of Power. Then though, I guess to throw everyone off again, the shadow of the monster as he's about to be sealed by the hand that's revealed by the flash of light looks more like Demise instead...

At least we can be pretty sure this villain has to do with the curse set in Skyward Sword by Demise, and not with any of the unrelated villains like Majora, Vaati or Bellum.

I'm listening to it and can't quite hear if the Yuga theme is similar or not. I'll check it out more thoroughly again, but you make a good point about the lack of pointy ears, and the Gerudo symbols. I think that's Ganondorf as well. Though I'd love to see Lorule again, or Midna.

Dulfite said:
Aside from the Lorule theory, I just read one that the corpse is Zant cause Ganondorf never died like that. The hand could be midna or someone from the twilight realm?

The TR never was ended, just cut off from the world of Hyrule, so it could be making a come back here.

For no particular reason I guess that hand gave me the impression of Midna when I first saw it. But in the shadow it appears to belong to someone with claw like fingers, so I guess it's not her.

Last edited by Hiku - on 16 June 2019

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Bakugo said:
People here seem very concerned, as if they were just a DLC, probably when it is released, the game will have 2-3 years of development or even more, never that this is a DLC

There's no way Nintendo would keep us waiting 2-3 years for DLC.



Been playing a ton of BOTW lately, and have given this issue quite a lot of thought. For argument's sake, I'm assuming that Aonuma's comment means that BOTW 2 will have the same map, and be in the same world (which might not even be true). When I first saw this, I was disappointed. I thought it would feel like I'm doing the same thing over again just a few years later (Pokemon Ultra Sun and Ultra Moon says hello). But the more I thought about it, the more I realized the massive potential for improving the game even with the same world.

For some perspective, I should tell you that Breath of the Wild is my favorite game ever, and though I haven't played every game, I do consider it to be the greatest game of all-time (hence my new avatar). So when I think about the sequel, I'm thinking about it in terms of the utterly gigantic shoes it has to fill. With that said, BOTW's world leaves plenty of untapped potential for the sequel to harness. Let me list just a few examples to illustrate this:

1. Underground: BOTW had very little underground areas, and I often found myself wishing it had more. Underground areas can greatly add to the game, even if they aren't dungeons. This wouldn't be too relevant if they end up doing a Dark World kind of thing, but otherwise they can certainly add a lot this way.

2. New Areas: Kind of obvious, but the world won't be exactly the same. Whatever new additions they make, even if they only make up a small percentage of the whole world, can drastically improve the game.

3. Fill the Emptiness: This aspect is far and away the biggest source of potential for the sequel to improve upon BOTW. Most of BOTW's world was empty, with only a repetitive Korok seed to give it something to do. There were so many ruins with nothing going on, so many hills and mountains with nothing there, and so much of the world felt dead. Making every part of the world feel lively, but not chaotic, would be an enormous advancement from BOTW to the sequel.

Making these improvements to the world, along with other gameplay improvements such as a better final boss battle, more story focus, much greater enemy variety, better character development, and better side quests can make this game put Breath of the Wild, as amazing as it is, to shame.

So I'm not worried about returning to the same Hyrule anymore. As long as the developers take their time, play smart, and realize the game's potential, it will be quite amazing. Even for those of us who explored every square centimeter of Hyrule in Breath of the Wild.



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Dulfite said:
Immersiveunreality said:

His looks does closely resemble Ganondorf though.

Why could Ganondorf not have died like that?(i did not play breath of the wild so that could be the disconnection for this opinion in case it is wrongly)

Well, we eliminated calamity Ganon, not Ganondorf (if I recall?). If Ganondorf died like that, which game did it occur in? Or is it implied that this death occurred before he became calamity Ganon, within the breath of the wild past? Breath of the Wild takes place like 10,000 years into the future after the initial calamity Ganon attack.

Ganon was an evil demon king and the beast reincarnation of the evil godlike being that has existed since the beginning of time,when he is reincarnated into his more humanlike gerudo form called Ganondorf he mostly exist as a force/soul in Ganondorfs body like a symbiosis so it is possible for Ganon or calamity Ganon to exist outside of the dead Zombiefied Ganondorf and revive it again with what was left of Ganon after being defeated in Breath of the wild.

Fan theory :p

Edit:The hand that holds what might be zombie Ganondorf in the trailer could be the connection it needs for calamity Ganon to seep back in it in order for it to revive so the Ganon in Ganondorf can once again get stronger.

Last edited by Immersiveunreality - on 16 June 2019

Dulfite said:
Immersiveunreality said:

His looks does closely resemble Ganondorf though.

Why could Ganondorf not have died like that?(i did not play breath of the wild so that could be the disconnection for this opinion in case it is wrongly)

Well, we eliminated calamity Ganon, not Ganondorf (if I recall?). If Ganondorf died like that, which game did it occur in? Or is it implied that this death occurred before he became calamity Ganon, within the breath of the wild past? Breath of the Wild takes place like 10,000 years into the future after the initial calamity Ganon attack.

I am very much a fan of this theory and makes a good point in the forms that Calamity Ganon appeared in being mirrored from Wind Waker.

So a banished half-dead Ganondorf was the source of all the malice which took form as Clamity Ganon. I hope we explore further where this Ganondorf came from but it has its parallels to Twilight Princess with the spot in his stomach where he got executed.

It feels like Nintendo wants to merge all timelines into one with BotW 1+2

Last edited by Marth - on 16 June 2019

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I would like to have Midna return in her normal form.

Edit: Because music at start of trailer sounded somewhat like in Twilight princess :p

Double edit: The hand holding "zombie Ganondorf" does like the hand coming out of Midna's head in twilight princess.

Last edited by Immersiveunreality - on 16 June 2019

Marth said:

I am very much a fan of this theory and makes a good point in the forms that Calamity Ganon appeared in being mirrored from Wind Waker.

So a banished half-dead Ganondorf was the source of all the malice which took form as Clamity Ganon. I hope we explore further where this Ganondorf came from but it has its parallels to Twilight Princess with the spot in his stomach where he got executed.

It feels like Nintendo wants to merge all timelines into one with BotW 1+2

Great video! This is a convincing theory, and what you say about the hand holding him in the spot of his TP mortal wound...



Marth said:
Dulfite said:

Well, we eliminated calamity Ganon, not Ganondorf (if I recall?). If Ganondorf died like that, which game did it occur in? Or is it implied that this death occurred before he became calamity Ganon, within the breath of the wild past? Breath of the Wild takes place like 10,000 years into the future after the initial calamity Ganon attack.

I am very much a fan of this theory and makes a good point in the forms that Calamity Ganon appeared in being mirrored from Wind Waker.

So a banished half-dead Ganondorf was the source of all the malice which took form as Clamity Ganon. I hope we explore further where this Ganondorf came from but it has its parallels to Twilight Princess with the spot in his stomach where he got executed.

It feels like Nintendo wants to merge all timelines into one with BotW 1+2

I will watch this as soon as I can, thanks for sharing!



Oh, that's really good theory, it would make perfect sense.



Checked back into my account and found out I was apparently banned for saying a retread of breath of the wild was lazy game development lol. Never change VGChartz.

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Last edited by Hiku - on 17 June 2019

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