Very good points regarding A Link Between Worlds. This is certainly a different situation when compared to BotW2.
As for what they can do differently, it is hard to say. One thing I can think of is that whatever evil gets released from, what I believe to be the corpse of Ganondorf, puts Hyrule in an apocalyptic state. This would alter the entire atmosphere and terrain in one go, and allow the Zelda team to use the original landscape as a base. If they go this route, I do not see how anyone could complain as it would be an entirely different experience all together. They did say this game will be very dark afterall.
Also they could pair that with what many, including yourself, have pointed out about the unexplored unground networks that could be utilized. In the first game, the shrines and towers were risen from beneath the surface. Furthermore there are various ruins that exist underground as well. Who knows what else is down there. I think that this theory is spot on, and at the VERY LEAST will have something to do with traditional dungeons making a return.
Another thing worth pointing out is how it looks like the land is rising from under Hyrule Castle, presumably from where Link and Zelda are in the trailer. Whatever it is happens to be massive, much larger than a shrine or a tower. There is a strong possibility that similar events could take place in other regions as well, which would alter the land of Hyrule entirely.
I am so excited to learn more about this as time goes on, as I am very curious about how it will be handled. I highly doubt that Nintendo would just reuse the same map without significant changes to warrant a new game, and we have no reason to doubt them. I am honestly suprised at how many people are jumping to worst case scenario with nothing to back it up to be honest.
Yeah. To clarify, I think there are specific elements in ALBW that serve as good examples of how BOTW2 could apply it to its world.
But I also thought there were circumstances that were very different, or even the exact opposite, that should be pointed out as well. So as a whole, i probably wouldn't name drop that title. Because for me, and I imagine a lot of other people, returning to that Hyrule again and seeing it in 3D after so many years was a big highlight. Even if the map had remained virtually identical, I would have still loved it. Hard to worry about it feeling like "full price DLC" even if that were the case, because it's in a brand new engine, after such a long time, and there's a new story, characters, weapons, dungeons, mechanics, etc.
As for what they can do differently, I think even in a so called worst case scenario where nothing major affects the overworld, having the game take place a few years after the original could still allow them to make some notable changes to familiar areas. New buildings added to towns, some new landmark locations added to the open areas, and of course different character interactions surrounding them. But in that case the game might focus more on brand new areas, such as potentially an underground world.
But the idea that something occurs that affects the layout of the world more drastically is also still very possible.
I like the "Lorule" or "Dark World" idea for example. Link and Zelda may also be thrown some years into the future, and when they re-surface things are very different from how they remember, à la Ocarina of Time.
And yeah, I also get the sense that a good portion of the game may take place underground. I didn't know about the shrines and towers rising from the ground like that though, so that's an interesting point to consider. I believe we see what people point out to be Hyrule Castle rising in the trailer as well. Though Hyrule castle tends to go through changes in Zelda games, it seems that it was affected by something underground.
I'm actually very interested in how they'll handle this game, because it is one of few more direct sequels in the series. And I'd be very excited for it if it ties into some of my favorite elements from the series, such as Lorule, Majora's Mask, and Midna. For some reason I got the impression of Midna when I saw that hand. Though she didn't have sharp claw like fingers, so I doubt it's her. But I can still hope.
The first part of the music does kind of sound like Yuga's theme when doing that and Yuga does have long hair like the mummy does as opposed to Ganondorf, but Yuga was a Hylian (or, 'Lolian' or whatever), and has pointed ears. This mummy does not, and also has the Gerudo symbols instead. I'm positive Ganon's organ theme from Ocarina of Time is in there as well near the end, and the cavepainting at the start looks like Ganondorf on his black horse holding the Trident of Power. Then though, I guess to throw everyone off again, the shadow of the monster as he's about to be sealed by the hand that's revealed by the flash of light looks more like Demise instead...
At least we can be pretty sure this villain has to do with the curse set in Skyward Sword by Demise, and not with any of the unrelated villains like Majora, Vaati or Bellum.
I'm listening to it and can't quite hear if the Yuga theme is similar or not. I'll check it out more thoroughly again, but you make a good point about the lack of pointy ears, and the Gerudo symbols. I think that's Ganondorf as well. Though I'd love to see Lorule again, or Midna.
Aside from the Lorule theory, I just read one that the corpse is Zant cause Ganondorf never died like that. The hand could be midna or someone from the twilight realm?
The TR never was ended, just cut off from the world of Hyrule, so it could be making a come back here.
For no particular reason I guess that hand gave me the impression of Midna when I first saw it. But in the shadow it appears to belong to someone with claw like fingers, so I guess it's not her.Last edited by Hiku - on 16 June 2019