By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Always Online Gaming is the bane of my Existence

 

Does Always Online Requirements bother you?

Yes, It does. 32 72.73%
 
Not bothered by it. 12 27.27%
 
Total:44

I have a stable connection and I tend to only play games that have little or nothing to do with online, but yeah. It bothers me. I'm worried about the future. The way things are going, maybe at some point it will become mandatory to subscribe to PS Plus to be able to play any game at all.



Around the Network

It doesn't bother me when it works, but when it often doesn't like Dirt Rally it can be really annoying.



My Etsy store

My Ebay store

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

I rarely play games online, as i just greatly prefer single player story driven games.



It does seem like a step backward. 



I hate games like division and anthem with the system that rely on internet connection to even do things like damage calculation on enemies, just like WTF? One of the biggest reason I quit playing division is every time I shot enemies it takes seconds to see them taken down, so disgusted by those unnecessary lag caused by bad internet even in campaign mode which should have been enjoyed going solo.



Around the Network
Shadow1980 said:

Sure, lots of people may have enjoyed those games, but publishers see the success of those games and they want a slice of the pie. Every time a WoW or Fortnite hits it big, you'll see a bunch of copycats. This is an industry that loves to chase trends, after all. And these "live services," be they  MMOs, "quasi-MMOs" (e.g., Destiny), or competitive multiplayer-only games (e.g., battle royales, MOBAs, and more traditional genres & subgenres), are the ideal avenue for big publishers to unleash all the awful bullshit upon gamers that we've seen this generation. These are games ripe for exploitation, of having a bunch of predatory, manipulative, and obtrusive post-launch monetization schemes crammed into them. It's got the likes of EA and Activision seeing massive dollar signs. And it's not good for the industry. There's only so many "live service" titles that the industry can reasonably support, yet too many companies want to shift resources away from traditional single-player titles just to try to cannibalize the market for these online-only social games.

Honestly, I'd argue that the only worthwhile things to come out of online are indies and the ability to patch titles after launch, though in regards to the latter most of the notable patches we've seen has dealt with online components of games, so even that one's questionable. I'd maybe also argue that expansions & DLC were a good thing that could breathe new life into older games, and is arguably better than what we had to deal with in the 90s with Street Fighter 2 and Mortal Kombat 3 (roster expansions meant buying the whole game all over again), but then again DLC mutated from something benign into the microtransaction/loot box filled miasma that permeates AAA gaming these days, so maybe we'd have been better off if DLC never existed to begin with.

We as an industry shouldnt be blaming a genre or platform over pubishers and developers trying to exploit it.

If it wasnt for an always online game like WoW i  probably wouldn't still be gaming today. The genre has done nothing wrong and i am all for online gaming. I am however placing the blame on the ones that deserve it, for giving always online a bad name.



Any game that has always online, or "half the game as planned DLC" gets a hard pass from me. Honestly, I have to thank to certain devs for making it easier and easier to just skip their games without worry.



Shadow1980 said:

Sorry for the late reply.

Like I said, I know a lot of people enjoy always-online games. However, not only do I disapprove of always-online games for a more fundamental reason—they are dependent on being able to connect to the game's servers, which will be shut down one day, as attested to by the piles of dead MMOs that litter the landscape of gaming history—but also the entire concept of always-online is inherently exploitable. There was inevitably going to be someone along the line who figured out how to further monetize games, even ones that do have offline components, once they could be connected to the internet, and it would have been a matter of time before it was taken to extremes. It's not just "live service" games like Destiny or Anthem or The Crew or The Division (games that could have easily been tweaked to where most of the game could be played offline). Even game series that worked fine without always-online have been affected. 343 Industries, much to my consternation, forced Halo 5's multiplayer half to be always-online, eliminating local co-op and LAN play, and they were pushing "loot boxes" two years before Battlefront 2 made headlines (fortunately, it seems they are reversing course on this at least partway for Halo Infinite, as local split screen play is returning).

If EA, Activision, and Ubisoft went under 20 years ago, whoever the major AAA third parties that would have existed in their stead would have gotten around to doing the same things at some point. Pervasive microtransactions and other predatory practices would still be a thing, maybe earlier, maybe later, but definitely at some point, because large corporations can't let potential new revenue streams go untapped. And mandatory online connections give them greater control over the product, at the expense of the gamer. And now game streaming threatens to make every game, even single-player ones, always-online by default. And some gamers are defending streaming and want it to be the norm. Sure, ideally always-online could potentially be a good thing, but good old-fashioned human nature tends to crush ideals under the bootheel of greed & avarice. Arguably, more bad than good has come from widespread online connectivity in video games.

Sure, you and a relative handful of other games might not be playing if it weren't for MMOs or other always-online games (of course, you could have just as easily ended up finding something else that would have rekindled your love of gaming), but I often think that overall it would have better for consumers if video games were never able to connect to the internet. It's hard to argue that the advent of online has been a net positive for gamers as a whole.

That's understandable, I have to work too which can be a pain to reply to these threads sometimes. 

I have to point out some things which I have to disagree with.

1st point is that you stat game servers will be shut down one day. Now for starters, I have been playing a game for more than 14 years (WoW) back in 2005 so that game and many others make that point invalid. Game servers shut down mostly due to the game being dead. I cannot think of any game server which shut down that actually mattered to the public. If a game is popular enough it will have legs and a 14 year life span is more than some physical disks actually last through there life span. I could argue that the material on your hardware and software will wear out before WoW has been closed down. Its really just your perception on the matter. Its like a bad gaming company, if a company is bad they get shut down, that's no different to a service game. In my honest opinion, games that close down are either dead or bad games to begin with.

2nd point is Halo 5 never pushed always online. One of the main reasons for the lack of Co-Op was due to the fact 343 wanted a 60 frame game and didn't want to add an alternative. Halo 5 still offered a campaign and a MP mode which is now brimming with features today. That is a very poor example game to use here. 343 being a good company has learnt what gamers want and are listening so more credit to them.

3rd point is that there is nothing wrong with Streaming, many have painted it as a bad picture. I am not Pro Streaming, however I am not against the option. I heard the exact same thing when Digital media was becoming a thing and many painted Digital gaming as a bad thing because they couldn't own the game. Streaming is just another way to play your Digital games. Sure we have future services like GamePass which we have to rent out however how is that a bad thing? Its full of value and there are many gamers out there on a budget so why is this a bad thing?

As humanity progresses with technology its how we evolve as a specie. Streaming is just another added convenience into us becoming more lazy. To hate it is like you hating Sony for pushing VR, because someone can argue the exact same thing saying VR is going to replace couch controller gaming. The sad thing is, VR will one day replace our way of gaming. Because its the direction technology is taking us. No matter what we do, its unavoidable. In with the new and out with the old. Much like Netflix and the Movie market. People don't want to use DvDs / Blu Rays anymore. They want it at there fingertips. 

Convenience is a powerful weapon.

Last edited by Azzanation - on 05 March 2019