I thought of another one. I hate battle systems that don't give a place for as many party members as I want. If there are 8 recruitable party members, and all of them interest me to some degree, and I find their fighting styles interesting, I should be able to have them all fight with me. It makes no sense to me that I get a game over from a nearly defeated enemy when there are 4 or 5 more characters just sitting on the sidelines that could keep fighting. Not to mention, it's an enormous pain in the ass to constantly switch party members out to keep everybody trained, so especially if there isn't experience sharing, you end up with several characters massively underleveled compared to the ones you tend to use the most. When you have to sideline certain characters, not only do they not get stronger, they barely even feel like part of the journey. I hate it. It really sucks if there's a main character that you want in the party because duh, he's the main character, but then the main character has a best childhood friend that would never leave his side so duh, he has to be in the party, and the father figure that always bails him out of tight situations isn't going to sit on the sidelines when the main character is in trouble in a tough battle so duh, he has to be in the party, and then you're out of slots, or if you have one more, it goes to the love interest, because the story wouldn't make much sense if these people were sidelined in every battle. But then that means you don't really get to know the other recruitable characters. So just let me put all 8 characters in battle! Why are they there if they can't all battle? Where do they go when the other characters are fighting? Oh what's that? You were just too lazy to balance the encounters for more than 3 or 4 characters? Well fuck you then, developer! Some of my favorite RPGs are ones that only have as many characters as character slots because by the end of them all the characters are well developed and you feel close to each of them because you fought alongside them the whole time instead of just the one or two sidequests where they were mandatory or something.