Louie said:
The often incredibly long main story. I like JRPGs a lot but 90% of them seemingly want to impress players by shoving an extremely long main plot down your throat. Take Octopath Traveller: Great game, great characters, great style... but after 40 hours of playtime I was less than halfway through the game. I don't have time to invest 100 hours into a game. I'm perfectly fine with a 25 hour storyline and then devs can add DLC and post-game stuff as much as they want. Same with Dragon Quest XI, which looks totally gorgeous to me but after reading some PS4 reviews the game apparently lasts around 100 hours. It would take me 6 months to finish the game! I'm considering Final Fantasy XII because of the speed-up function but I doubt this will reduce play-time significantly enough for me. The longest I played a game this gen was Breath of the Wild at around 55 hours for my first (and so far only) play-through.
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Theoretically, you can finish your chosen character’s path and put the game down, but that is probably still 60 or so hours (80 if you are me, I can’t say no to npcs).
I agree with too much dialogue (try playing some snes rpgs to see how heavy dialogue has gotten) and the complaints about sexualization of girls. Unskippable scenes are bad too, but most game are over that now.