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Forums - Nintendo Discussion - About that Fire Emblem Three Houses...

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The main thing that concerns me about the base-camp idea is how it is integrated into the story. That was my problem with how it was used in Fates. It seemed completely superfluous to the story they were telling. This time it looks like it is central to the story, and that's a good thing in my opinion.



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I'm a huge Fire Emblem fan and have been playing since the GBAdvance games, but this one just doesn't grab my attention.

There doesn't seem to be any stakes really as you seemingly spent most of your time lounging at FE Hogwarts choosing your favourite student, while nothing of consquence happens and I'm not into it.

It doesn't help that graphically it looks quite dull. The art direction on the characters is fine, but the environments are so empty and generic.

I'm still crossing my fingers for it to be good though.



I think graphically and artstyle-wise, the game is fine. Xenoblade Chronicles 2 had some issues in terms of pop-ins and the game was not really that clean on handheld, but is becoming one of my favorite games of all-time. Plus, I watched the footage from my phone and I probably didn't get a clear picture of what the graphics will ultimately be like. Gotta put the game on the dock/handheld and see it for myself.

Remember, Xenoblade Chronicles 2 had some fans scratching their head at times because "it feels too anime" or "too much fan-service." But lo and behold, its the best-selling Xeno game ever, one of the best games on Switch, and Monolith Soft has expanded more than ever.

Btw, whenever anyone mentions "too anime" as a complaint for a Japanese-developed game, then I shake my head. I mean...what do you expect? It's a Japanese-based developer, how often do you see them make a more Westernized-type of game or non-anime-looking? I know Capcom has been doing it with Resident Evil, but that appears to be the exception, not the norm in Japan.



h2ohno said:
The main thing that concerns me about the base-camp idea is how it is integrated into the story. That was my problem with how it was used in Fates. It seemed completely superfluous to the story they were telling. This time it looks like it is central to the story, and that's a good thing in my opinion.

I enjoyed Fates as a whole...mostly...but I agree about this. In fact not only was it pointless, but the way it was incorporated really hurt the endgame stories. If the characters are on the run and trying to invade the capital in Birthright...why don't they just jump back into the pocket dimension right before anyone catches them? Or can they only do that after fighting once? I'll admit I can't remember how the thing was set up, but even then it still hurt the dramatic tension in all three stories. It was annoying when a major character died in a touching scene, only to go back to camp and see someone has a fish or a piece of coral to give me for no reason.

Kai_Mao said: 

Btw, whenever anyone mentions "too anime" as a complaint for a Japanese-developed game, then I shake my head. I mean...what do you expect? It's a Japanese-based developer, how often do you see them make a more Westernized-type of game or non-anime-looking? I know Capcom has been doing it with Resident Evil, but that appears to be the exception, not the norm in Japan.

To be honest, that complaint is basically the quickest way to get me to disregard someone's opinion. I can understand specific complaints about not being a fan of the art style chosen or game systems, but complaining it reminds you of an entire medium is just baffling.

Last edited by Super_Boom - on 16 February 2019

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

I haven't been too impressed with three houses either. The art direction is bland and dated. I don't know why they couldn't design the art around the cutscenes. Animated, lively, dynamic, distinctive, ornamental. I almost think Octopath Traveler captured the feel of Fire Emblem more than three houses has. I don't mind the storyline, but bland on bland does not make something stellar and interesting. For me, there still is no hook to draw me into this title.

And while we are at it, the Yoshi demo felt far too easy. I miss the days of Yoshi's Island.

I'm glad we are getting more 3rd party support and Mario Maker and Animal Crossing are coming. Will be hard for those to not excite.