Biggerboat1 said:
thismeintiel said:
This. There is a HUGE difference between a mid-gen upgrade and a launch console. Most don't feel the upgrades were worth the price when they could just wait it out and buy an incredibly more powerful system next gen for around the same price. The OG PS4 and XBOs still play all the same games as the upgrades. Now, when we get to a new gen, people are going to be looking for an actual upgrade. And advertising 1080p on a box in 2020 just isn't going to appeal to many.
The 4 Tflops is also going to turn people off. Sure, we've heard it a million times that Tflops aren't everything, which is true, but like it or not, that's just the number that is given. Yes, a 4 Tflops Navi will be better than a 4.2 Tflops Polaris that's in the Pro, especially with the new CPU, but people won't be looking at it like that. And it gets worse when its compared to the 6 Tflops X. It just makes that console look pointless and weak.
As for the last line, definitely agree. If Sony has the most powerful console, again, coupled with B/C with the PS4 (hopefully more) out of the gate, and it's for the same price as the Anaconda, I imagine next gen to be pretty easy for them.
Neither do I. We're going to have over 1/3 of households with 4K TVs sometime this year in the US, if it hasn't happened already. In one more year, with all of the great deals, it will probably be approaching 1/2. I just don't see the point in advertising 1080p on the box in a world where everything is going to be pushing 4K. Not to mention that those games are going to be more gimped than just by having a lower resolution. Seems pointless when you can probably spend another $100 and get a premium console.
I think MS's mistake is thinking that the PS4 won greatly because of the launch price difference. So, if they can get a $100 cheaper box out there at launch, even though it's underpowered, it will greatly increase their chances. Of course, the price difference means nothing when compared to the perceived value of the product. Even if the XBO launched at $399, it wouldn't have changed much. They still had the DRM fiasco. And the PS4 was just blatantly more powerful than the XBO, and had the PS name and history, so it had a better perceived value.
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I think you're making the mistake of assuming the average gamer is as clued up about tech specs as the average member of this forum.
Even on this forum I'd say there is a general feeling that the 1080 to 4K jump is diminishing returns. If the same game is running side by side on those rumoured Xbox skus on anything less than a 65" TV I don't think the average gamer is going to notice much of a difference & the lower sku may in fact be the console that makes most sense to many gamers.
Don't get me wrong, I'd personally plump for the superior sku but that's because I have a bad case of tech fomo - can't help myself. Though I do intend on upgrading from my 55" oled to 77-85" in the next year or 2 - at which point that extra grunt will really show in a meaningful way. But most gamers won't have a 77-85" tv any time soon!
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The jump in power, resolution and so on can be the same as other generations, but as I said before, the jump will be the smallest of all between generations, and that´s not because teraflops or bandwith, its because hoy much closer we are to great graphics. The CPU is not going to change that, cause I´m talking about graphics, not physics.
We had PS1, let´s think about it as something that could draw a circle with 4 sides (a square). Very poligonal 3D objects.
of course in this example the jumps are doubling every time, but it´s not literal as console jumps are far larger, but its ilustrative. The fact that are greater support my point even further.
Then we had PS2, let´s think about it as something that doubled the sides and draw a circle like an octogon instead of a square( doubling the vertex number, much closer look as a circle)
now PS3 doubling again and could draw the circle as a sixteen side poligon, even closer than a circle,
PS4 would give you a thirty two side poligon. Try to draw it.
And it doesn´t matter if your next jump do more than that, a 128 side poligon , despite is a quadruple jump from 32, would feel far less important than a jump from 4 to 8 or 8 to 16. The perceived quality will diminish no matter how much pixels are you pushing. The 32 side circle would be much closer to reality than getting from 4 to 16.
Of course there is more to graphics than poligons and resolution, but the thinking is the same. I don´t think that lighting for example will vary a lot from ps4 to ps5. maybe PS6 if comes to reality would be able to implement aceptable ray tracing graphics, but we aren´t there yet.
Same with consoles, I saw Gran Turismo Sport in 4k and with some more anti aliasing and native 4k I would say that GTS is much closer to reality (The jump from GTS to the real thing) than the jump from poligonal PS2 GT3 to PS4 GTS, no matter if you have to get to 200 Teraflops to get close to reality graphics.
So the perceived jump will be the smallest of all gens and as I posted before I´m wondering if for many people PS5 would be good enough graphics and start to don´t care any more.
After all , PS4 is selling 4 times more standar consoles than the pro. The Switch is selling like Hot cakes and its (with generosity) a 1080p machine with flat textures compared to ps4 or xbox.
What I really think it will make the difference is games. Many people would not care about graphics , but will care about playing Last of US 2, GOW 2, Horizon 2, Death Stranding and so on, and if Sony, like Microsoft, sells a 4 TF machine with new CPU and plays those games at 1080p, many that feel that graphics are enough will buy those cheap consoles to run those games, cause the new machines base line will be Ryzen and 16 GB of mem and it will run them .
If Microsoft gets a better lineup and adds to it with Forza, Halo, Gears and the 5 o 6 studios that bought last year make good games, they might sell well the less powerfull machine and make money from it.
It also will depend on the price. Many tech companies have mid range products and premium products now, and that let them increase their average selling price.