Biggerboat1 said:
I think you're making the mistake of assuming the average gamer is as clued up about tech specs as the average member of this forum. Even on this forum I'd say there is a general feeling that the 1080 to 4K jump is diminishing returns. If the same game is running side by side on those rumoured Xbox skus on anything less than a 65" TV I don't think the average gamer is going to notice much of a difference & the lower sku may in fact be the console that makes most sense to many gamers. Don't get me wrong, I'd personally plump for the superior sku but that's because I have a bad case of tech fomo - can't help myself. Though I do intend on upgrading from my 55" oled to 77-85" in the next year or 2 - at which point that extra grunt will really show in a meaningful way. But most gamers won't have a 77-85" tv any time soon! |
The jump in power, resolution and so on can be the same as other generations, but as I said before, the jump will be the smallest of all between generations, and that´s not because teraflops or bandwith, its because hoy much closer we are to great graphics. The CPU is not going to change that, cause I´m talking about graphics, not physics.
We had PS1, let´s think about it as something that could draw a circle with 4 sides (a square). Very poligonal 3D objects.
of course in this example the jumps are doubling every time, but it´s not literal as console jumps are far larger, but its ilustrative. The fact that are greater support my point even further.
Then we had PS2, let´s think about it as something that doubled the sides and draw a circle like an octogon instead of a square( doubling the vertex number, much closer look as a circle)
now PS3 doubling again and could draw the circle as a sixteen side poligon, even closer than a circle,
PS4 would give you a thirty two side poligon. Try to draw it.
And it doesn´t matter if your next jump do more than that, a 128 side poligon , despite is a quadruple jump from 32, would feel far less important than a jump from 4 to 8 or 8 to 16. The perceived quality will diminish no matter how much pixels are you pushing. The 32 side circle would be much closer to reality than getting from 4 to 16.
Of course there is more to graphics than poligons and resolution, but the thinking is the same. I don´t think that lighting for example will vary a lot from ps4 to ps5. maybe PS6 if comes to reality would be able to implement aceptable ray tracing graphics, but we aren´t there yet.
Same with consoles, I saw Gran Turismo Sport in 4k and with some more anti aliasing and native 4k I would say that GTS is much closer to reality (The jump from GTS to the real thing) than the jump from poligonal PS2 GT3 to PS4 GTS, no matter if you have to get to 200 Teraflops to get close to reality graphics.
So the perceived jump will be the smallest of all gens and as I posted before I´m wondering if for many people PS5 would be good enough graphics and start to don´t care any more.
After all , PS4 is selling 4 times more standar consoles than the pro. The Switch is selling like Hot cakes and its (with generosity) a 1080p machine with flat textures compared to ps4 or xbox.
What I really think it will make the difference is games. Many people would not care about graphics , but will care about playing Last of US 2, GOW 2, Horizon 2, Death Stranding and so on, and if Sony, like Microsoft, sells a 4 TF machine with new CPU and plays those games at 1080p, many that feel that graphics are enough will buy those cheap consoles to run those games, cause the new machines base line will be Ryzen and 16 GB of mem and it will run them .
If Microsoft gets a better lineup and adds to it with Forza, Halo, Gears and the 5 o 6 studios that bought last year make good games, they might sell well the less powerfull machine and make money from it.
It also will depend on the price. Many tech companies have mid range products and premium products now, and that let them increase their average selling price.