Ummm its not? 1080p is 2.25x the pixels as 720p, not 4x. Also many Switch games arent 1080p so there goes that argument anyway.
Again, that is not how you compare power, you cannot just look at the number of flops to make a comparison, there is so much more to it than that.
You are right about the pixels. That being said. Dark Souls runs at 720P on Xbox 360 and 1080P on the Switch with a better framerate. On review the article from Gamespot i posted was wrong, but you still cannot discount that Switch is capable of FP16 operations. Thus is still has a max capability of near 800 gflops docked. Although im sure it will never fully reach that it still reaches higher than 393 gflops (obviously games cant use all FP16 operations). The remaining missing 200 gflops are due to Nintendo imposing a cap on the GPU for battery life and heating limitations. So i do apologize about the 1 teraflop article. However the Switch still due to numerous reasons is much closer in Power to a base Xbox One than an Xbox360/PS3 which was the original point i was trying to prove.
edit: Dark Souls on 360 actually runs on a reduced horizontal resolution 1024X720. Whereas even in handheld on the Switch it runs at full 720P. Which is about 30% more pixel rendering even in handheld.Last edited by drinkandswim - on 05 January 2019