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Forums - Nintendo Discussion - "The Nintendo fans buy any first party titles"

AngryLittleAlchemist said:
zorg1000 said:

Did Wii U sell as much as it did because Nintendo fans buy anything or because games like Mario Kart 8, Super Smash Bros 4, Super Mario Maker & Splatoon were high quality and desirable games?

If it sold because of very dedicated fans than games like Kirby: Rainbow Curse, Animal Crossing: Amiibo Party, Paper Mario: Color Splash & Star Fox Zero should have been multimillion selling hits like the other games I listed were.

That doesn't make any sense. Nintendo always sells consoles off two things: hardware and games. And where the Wii U was lacking in hardware, it had some very good software. However, that software wasn't enough to get a lot of casuals invested in the Wii U. So who was buying the hardware to play the software? Mostly fans. They put more value on the software than other people because they are a fan of that software to a greater degree than the casual audience. I feel like that should be pretty obvious. Not sure why you thought I was implying that Nintendo fans bought anything. All I was implying is that it takes a very dedicated audience to get a console as clumsy as the Wii U to 13.5 million sales, which I don't think should be looked at as some great offense. 

If you saw what I wrote in the thread earlier, the argument that Nintendo fans buy anything is nonsensical anyways because even if that were true, that's mostly due to the hard work Nintendo has put in to establish a huge following. And as you can see, that's a big reason why games like Amiibo Festival (party was the Mario Party 10 mode), Color Splash and Star Fox Zero sold less. Not only did they come out during the Wii U's most dead years, but fans weren't feeling the passion that they felt from other Nintendo games. 

Edit: I think it's more complicated than fans do or don't buy anything. Mostly because the argument that fans buy anything is figurative anyways, not literal. The basis is that fans tend to buy stuff that is looked at as a worse value more than casuals do, which tends to be true for all console fanbases. However, the argument mostly falls flat because that doesn't matter. It's true for all audiences, and Nintendo earns their keep anyways considering most of their software is beloved. Not to mention, there are certainly times where the value perspective swings more towards casuals than the hardcore following.

Your previous post said, "You don't sell 14 million consoles of a fisher price tablet without having some very dedicated fans."

To me that implied that it was people who would buy any Nintendo product simply because it's a Nintendo product and my argument was that it wasn't just people being blindly loyal to Nintendo, it was people who wanted to play their various high-quality games.

 

You have cleared up what you meant and overall I agree with you.



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zorg1000 said:
AngryLittleAlchemist said:

That doesn't make any sense. Nintendo always sells consoles off two things: hardware and games. And where the Wii U was lacking in hardware, it had some very good software. However, that software wasn't enough to get a lot of casuals invested in the Wii U. So who was buying the hardware to play the software? Mostly fans. They put more value on the software than other people because they are a fan of that software to a greater degree than the casual audience. I feel like that should be pretty obvious. Not sure why you thought I was implying that Nintendo fans bought anything. All I was implying is that it takes a very dedicated audience to get a console as clumsy as the Wii U to 13.5 million sales, which I don't think should be looked at as some great offense. 

If you saw what I wrote in the thread earlier, the argument that Nintendo fans buy anything is nonsensical anyways because even if that were true, that's mostly due to the hard work Nintendo has put in to establish a huge following. And as you can see, that's a big reason why games like Amiibo Festival (party was the Mario Party 10 mode), Color Splash and Star Fox Zero sold less. Not only did they come out during the Wii U's most dead years, but fans weren't feeling the passion that they felt from other Nintendo games. 

Edit: I think it's more complicated than fans do or don't buy anything. Mostly because the argument that fans buy anything is figurative anyways, not literal. The basis is that fans tend to buy stuff that is looked at as a worse value more than casuals do, which tends to be true for all console fanbases. However, the argument mostly falls flat because that doesn't matter. It's true for all audiences, and Nintendo earns their keep anyways considering most of their software is beloved. Not to mention, there are certainly times where the value perspective swings more towards casuals than the hardcore following.

Your previous post said, "You don't sell 14 million consoles of a fisher price tablet without having some very dedicated fans."

To me that implied that it was people who would buy any Nintendo product simply because it's a Nintendo product and my argument was that it wasn't just people being blindly loyal to Nintendo, it was people who wanted to play their various high-quality games.

 

You have cleared up what you meant and overall I agree with you.

Yeah no problem then Sorry for the confusion, I didn't think my statement could be read as supporting one argument or the other.

The Wii U had a lot of great software. I understand the reasons why it sold so little, but even now I'm surprised it didn't sell a few million more. 



It's true

but I tend to buy Nintendo games over 3rd party games :p



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If you look at the highest selling games on almost any platform, a lion's share typically belong to a select few super-popular developer/IPs. On PS4 for example, 8 of the top 10 sellers belong to COD, FIFA, and Rockstar.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Perhaps Nintendo games sell very well because they make excellent games...for the most part?

I mean, you did just note the few duds that were poor and as a result under performed.



 

              

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Cloudman said:
Perhaps Nintendo games sell very well because they make excellent games...for the most part?

I mean, you did just note the few duds that were poor and as a result under performed.

Then you got Nintendo games that were well-received (or at least favorably received) but didn't translate to sales, or at least sales we would've hoped for.

- Fire Emblem post-Sacred Stones and pre-Awakening

- Xenoblade Chronicles X

- The Wonderful 101 (albeit it's developed by Platinum Games)

- Advance Wars series

- Super Metroid (though it sold around 1.5 million LT, you would've hoped for more, especially considering what DKC accomplished the same year SM released)

- Chibi-Robo



Kai_Mao said:
Cloudman said:
Perhaps Nintendo games sell very well because they make excellent games...for the most part?

I mean, you did just note the few duds that were poor and as a result under performed.

Then you got Nintendo games that were well-received (or at least favorably received) but didn't translate to sales, or at least sales we would've hoped for.

- Fire Emblem post-Sacred Stones and pre-Awakening

- Xenoblade Chronicles X

- The Wonderful 101 (albeit it's developed by Platinum Games)

- Advance Wars series

- Super Metroid (though it sold around 1.5 million LT, you would've hoped for more, especially considering what DKC accomplished the same year SM released)

- Chibi-Robo

Yeah, some great games just didn't get the recognition they deserved... The Fire Emblem ones hurt me the most ;_; The pre-Awakening ones are arguably the best in the series too.



 

              

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