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Forums - Nintendo Discussion - So... The NES Service! Does anyone besides me ever play this?

Yerm said:
i have been enjoying the service but it feels like there some titles that Nintendo should be pushing to get out to the app sooner.We should be seeing Tetris, Star Tropics, Punch-Out, so many others besides what theyre giving us

You will never see Tetris on this service due to licensing.   The other two will make their way over eventually.  I'm actually rather surprised that Punch Out especially was not among the first games added.



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I play it, and A LOT.
But not Metroid...



The NES was my first system and I spent years with it... nah I ain't in the mood for those style of games.



When they add SNES I will play it a good amount. If and when they add 64, DS, Game Boy Advanced, or GameCube I will play it a lot more.



Spindel said:
Jumpin said:
I finished Metroid, GOOD GOD that difficulty spike at the end if you don't have a proper plan. The game is basically a 1-4 in difficulty for the entire thing until the end, where it jacks up to 9 or 10. I tried to avoid save state abuse, but I had to (especially since farming Metroids is faster than the other guys).

I save stated before the last room and spent some time experimenting the best way to get through before making another proper attempt. Metroids aren't the most difficult enemies in the game, it is the flying O things. Up to 3 will spawn on the screen at once, freezing 3 of them isn't too difficult, and you can get to the brain with minimal damage. At the end, freeze 3, jump to the edge and unload 7-10 missiles into the Brain. It's likely you'll accidentally fall or get knocked down into the lava pit in front of her, freeze beam an O and then jump on it to get out.

In the end, I had a max capacity of 220 missiles (assuming the cap is 255, like other NES/SNES). I had 6 Energy Tanks, there are two more that I missed somehow. I am guessing hidden ones like the one I found in the ceiling. Good game, WAY ahead of its time.

On an interesting side note. An interesting name came up in the credits, "Hip Tanaka" - who was also the composer of one of my favourite RPGs, Earthbound - and Earthbound 0 (Mother 1) before that. When you think about the style of Metroid's audio direction, this isn't surprising!

Given it’s some 20 years since my last playtrough I don’t remember the last room being too difficult (I might very well have surpressed the memory of replaying the entire last section of the game 100 times in my first playtrough :P ).

 

An important question: what ending did you get?

The Metroids do a lot of damage if you're not ready for them, and it takes a few bombs to repel them. With some practice, they become easy enough, and freeze + 5 missiles isn't bad since they drop large health and missile packs which makes for fast farming.

The final area has stuff shooting at you from all over the place, including these little heat-seeking O shaped things. At the same time, there are barriers that you need to fire several missiles at in order to break. If you're too busy dodging everything that's firing at you, the thing seems to restore a health point (1 missile blasts worth) every 3-4 seconds.

At the very end, there's a giant brain, and you have to fire about 25 missiles at it while dodging all sorts of crap, there's a big pit in front of the brain that is easy to fell into and hard to get out of (without freezing one of the O shaped things, and jumping on it).

Overall, this last stretch is significantly more difficult than any other point in the game; essentially, while there were a few close calls, I got through the whole game without dying until the ending portion where I was killed fairly easily fighting Metroids for the first time - mostly because I didn't know how to deal with them (I mean, I knew! I have fought them in other Metroid games, but I don't think they were quite this aggressive or effective, and so I wasn't ready). Then the Brain area is nuts compared to everywhere else, some areas get a little hectic, but this place is constantly hectic; basically, I save stated and practiced freezing everything and then I fought the brain, and even then I was killed a couple of times, and barely survived when I finally defeated it.

Very similar to Hollow Knight, Metroid is a game where you can practice and get good fairly quickly at the parts that are difficult. While Hollow Knight killed me more times than Metroid, I don't recall a section as tough as the end of Metroid; although I think some came close.



I describe myself as a little dose of toxic masculinity.

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I really like it, to be honest, and the price is right ($20 a year is a bargain). Then again, I grew up on NES games, and the best games have aged like fine wine. I do like that they've been mixing the classics (Metroid, Mario 3, Zelda) with the lesser-known gems (Adventures of Lolo, River City Ransom). I'm really interested to see what will be included with the next batch of games.



My wife plays LoLo or whatever. I play Dodge Ball. I’d play a lot more of the multiplayer had matchmaking.

But it’s an awesome service for only $4 a month.



I beat the first Zelda again with it and plan on beating Metroid (never played it till now) and taking a trip down memory lane with Mario 3.



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They need to add in the snes games if they want my attention. The nes games are all too simple to hold my attention for long. The only one that I can even still play for any length of time is punch out, and it isn’t even on there yet...



The original Metroid is really special, and still has elements that I wish other Metroid's had. I like the way the game sets you back to the beginning of whatever area that you start in. They aren't actually so big that you can't overcome them, and the drastic set back makes it a good reinforcement tool when it comes to memorizing the layout of the map. I do think that the health setback really ruins this though, but the base idea is so good that I wish it was kept in other Metroids if I'm being honest.

The farming I'm more okay with. It's easiest in M1 to imagine that what Samus is doing here is literally hunting prey for energy BotW-style, and I think that really adds to the sense that Samus is exploring a wild and dangerous place. Doesn't really make much sense considering that what she's actually exploring, according to the games manual, is a pirate fortress, but again, I think it's a more tedious but more immersive mechanic of the game.

It also feels like it's the most open in the series right out the gate. It really just needed a map. Great game.