By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Why do people get upset by OPTIONAL difficult assists?

Spindel said:
0D0 said:

It's the arrogant NES generation players.

 

(I'm not saying all of them are arrogant, but saying that there's an arrogant bunch among the NES generation players)

I’m one of those.

 

1. All games should not be for everyone

2. Most modern games are allready way to easy even on hardest difficulty

3. Instant gratification people will never understand this

 

 

Complaining about said game's maximum difficulty is a valid criticism, but it isn't related to this thread. And there is nothing wrong in trying to appeal to a wider audience as long as the regular difficulty setting remains unchanged. Actually, in a perfect world, providing more options should increase sales and thus potentially the budget and overall quality of the series. Literally everyone ends up winning, but of course we can't always have that because countless elitists/man-children will be upset for reasons they can't even explain, effectively harming the reputation of the series.

 

Ideally, more options is a good thing, but realistically, it may not be. Because reality includes those who complain about non-existing problems.



Around the Network
Spindel said:
0D0 said:

It's the arrogant NES generation players.

(I'm not saying all of them are arrogant, but saying that there's an arrogant bunch among the NES generation players)

I’m one of those.

1. All games should not be for everyone

2. Most modern games are allready way to easy even on hardest difficulty

3. Instant gratification people will never understand this

Why should people play something that doesn't make they enjoy themselves as they see fit?

And if you think the game is to easy you can easily try and beat it without ever using something that recovers your life or equivalent, don't pick up the strongest items, etc. Play like you would have on older games. Because I'm pretty certain most people that say this stuff couldn't finish the game on the hardest without ever dying.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:

There are different sections in games requiring different reaction times and/or memorization skills. There is no such thing as designing a game around one set difficulty for all. Besides who cares if they think it was average on easy, they would probably say it was shit if they got stuck and went to play something else instead. I would never recommend a game with only hard difficulty level to friends that only play occasionally.

Achievements have ruined gaming imo. Unlocking behind the scenes footage or concept art was at least something to strive for. The only thing they are good for is to check how far a friend is so you don't spoil the plot when talking about the game.

I don't mind hard games, I played Everquest for 4 or 5 years as an enchanter, hardest class in the game. I love the online competition in GT Sport and nowadays always start from the back without qualifying to see how far I can get through the field while avoiding all the crazy drivers online. However when I play a single player game I would like to have the option to skip bits (or make them easier) that I do not enjoy.

It depends on the game. Story driven, I don't care much for difficulty. Platformers, bring it on as long as the checkpoints are frequent and there is no loading between retries. Everyone has their own preferences. I grew up with PC gaming where difficulty is meaningless as everything can be modded anyway. I already altered the run-time library in civ.exe with a hex editor in '91 to re-balance the game for different challenges. Everquest was the first game where difficulty was locked as it was all online. Yet that ultimately made me abandon the game, no time to keep up with raids anymore to continue.

Anyway, if it's optional you can still beat it on the hardest difficulty level to feel satisfied and rub it in your friends faces when they only complete it on a lower difficulty. At least you can talk about the ending!

It really comes down to the games. Modern gaming is more based on story telling and i will agree that story based games are similar to movies, you would want to watch the whole thing without the frustrations. Than you have games like Mario Odessey where the fun is in the challenge and being frustrated is all part of the experience.. to a degree.