Pemalite said:
Reach backwards compatibility fixes the frame-rate issues for the most part... And actually runs at a higher resolution than Halo 3 did. (1152x720 vs 1152×640 vs 1920x1080/3840x2160 for MCC) |
Reach doesn't run that bad on 360 even if it has some rough spots. What kinda bugs me about Reach's presentation is they over did it with the post processing effects. The TAA makes this game blurry, has ghosting, and motion blur on top of that is just a bit much. If they brought Reach to MCC we would get 60 fps and they could make some simple tweaks to fix the overall presentation.
If you play MCC and then jump into Halo Reach, the disparity in presentation is jarring. Resolution and performance are partly to blame, but not entirely.
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