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Mr Puggsly said:
Pemalite said:

Reach backwards compatibility fixes the frame-rate issues for the most part... And actually runs at a higher resolution than Halo 3 did. (1152x720 vs 1152×640 vs 1920x1080/3840x2160 for MCC)

Higher resolutions is always nice I guess... Reach just doesn't utilize the Xbox 360's hardware as efficiently as Halo 4.

I just feel Reach has the better assets overall than Halo 3, so I feel halo 3, regardless of resolution the game operate at, needs it more.

Reach doesn't run that bad on 360 even if it has some rough spots. What kinda bugs me about Reach's presentation is they over did it with the post processing effects. The TAA makes this game blurry, has ghosting, and motion blur on top of that is just a bit much. If they brought Reach to MCC we would get 60 fps and they could make some simple tweaks to fix the overall presentation.

If you play MCC and then jump into Halo Reach, the disparity in presentation is jarring. Resolution and performance are partly to blame, but not entirely.

Reach was definilty a very ambition game for the 360. Bungie did a RareWare with this game and threw every thing in it. Massive Open World missions, Extremly Smart AI, lenghty campaign, and one of the richest MP content in the series. Heck they even thrown acouple Spaceship missions in there. I really enjoyed the darker Grittier appoach with Reach.

Though it wasnt very optimised than Halo 4 and not as Polished as Halo 3, Halo Reach opted to go down the path of no limitations and just do it appoach. 4 was cleverly designed to look that amazing with its more Linear design.