John2290 said:
R* mistakes are no where near as bad as bethesda mistakes, at least this decade. As for the controls it can be pinpointed, mostly, down to two mistakes. 1. The progression and leveling systems starting so low, everything should have started a few levels higher and raised the ceiling from there. It's cleqr on my second playthrough that this is the main issue and along with people getting accustomed to the game it's no wonder so many had issues 2. The default settings are ridiculously chosen, it's almost a crime, the QA in this regard were morons. I suspect their was to vast an array of casuals thrown in and they shifted away from industry norms. The first rectifies itself somewhat and the second can be fixed with a few adjustments in the settings tab. It's true a few issues do persist but it's being so overblown. As for camp slow down, that is a design decision that should have an option but it is greatly appreciated. Without it I'd have and still be missing some of the best parts of this game but an option should have been prompted after a certain point. Thankfully camps become easier to navigate and better laid out than the first three. |
I haven't ever had a issue with the leveling, all missions seemed dumbly easy.
I'm talking on controls on this aspect (besides HDR missing, and some poor writing that is mostly due to they having to tie to RDR1). Using the same button for interaction and aim is moronic and it usually causes problem on 2 aspects, you take a longer time to really point a gun by needing to press two buttons when not with weapon in hand or you go and point a gun when you just wanted to talk when your weapon is in hand.
Controls are unresponsive, horse control is bad all along, hunting is not really pleasing as it's very time consuming and boring.
Besides the gang being a bunch of useless bums, and you having money to retire the whole group before the plans start going bad and this possibility of leaving never being there. But those are problems related to they mixing open world with story telling.
We certainly could go on and on, taking points from RDR2 to the point it gets in the 90-95 range. But both R* (GTA IV is accepted in VGC as one of the biggest case of excessive score) and Bethesda are more praised than they deserve with their failures being overlooked while other devs failures being magnified when not basically invented.

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