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Forums - Gaming Discussion - Digital Foundry: Red Dead Redemption 2 Analysis

Expected nothing less from R* but I'm glad I wont be playing this on one of the base systems based off the video.



Wheel me out to the curb for garbage day

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loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

You really cannot look at development like that.  There is so many variables that goes into a game.  It could be that how RS engine works, it's just better optimized for the X1 or certain aspect of the hardware is utilize better like the CPU, GPU and memory speed.  You also cannot forget about support from the OEMs, optimization of their tools, resources and things like that, how familiar the devs are with each system.  



loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

It might simply be a choice the developers made. Upscaling 1920x2160 has its benefits and perhaps with their rendering solutions looks better than upscaling 1800p. 1800p checkerboard might have also caused some frame rate dips, limited by gpu, while right now the pro is stable and seems to be limited rather by the cpu in some occasions.

What R* could have done (and what I kinda referred to in my original post as lack of enhancements) is offer a performance mode and one prioritizing picture quality. Having the vertical resolution native is great for wide screen open world games where you are always not far above the ground. Definitely a good choice to prioritize that.

What is surprising is that base XBox One is only 65% of the res of base ps4, or base ps4 having 1.56x the pixels of the base Xbox. If anything went 'wrong' during development it's there. Yet perhaps not that surprising as double the GPU rarely means double the pixel resolution. So the reverse is also true, you need to drop res a lot more to keep it running. If anything it suggests RDR2 development was done for the XBox One X and resolution turned down for the other consoles.



This game may as well be an xbox one x exclusive judging by the graphics.



SvennoJ said:
loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

It might simply be a choice the developers made. Upscaling 1920x2160 has its benefits and perhaps with their rendering solutions looks better than upscaling 1800p. 1800p checkerboard might have also caused some frame rate dips, limited by gpu, while right now the pro is stable and seems to be limited rather by the cpu in some occasions.

What R* could have done (and what I kinda referred to in my original post as lack of enhancements) is offer a performance mode and one prioritizing picture quality. Having the vertical resolution native is great for wide screen open world games where you are always not far above the ground. Definitely a good choice to prioritize that.

What is surprising is that base XBox One is only 65% of the res of base ps4, or base ps4 having 1.56x the pixels of the base Xbox. If anything went 'wrong' during development it's there. Yet perhaps not that surprising as double the GPU rarely means double the pixel resolution. So the reverse is also true, you need to drop res a lot more to keep it running. If anything it suggests RDR2 development was done for the XBox One X and resolution turned down for the other consoles.

So the base Xbox running at 900p while PS4 runs at 1080p (like almost every single multiplat out there) is surprising to you, but the Xbox One X running at 100% higher resolution (with better frame rates) than the PS4 Pro is normal?  



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Got damn native 4k. My sig delivers yet again.



OdinHades said:
26 - 30 fps. Fuck that, I'll wait for the PC version. =P

This is what I don't et about people who harp on about fps. Ok, yes when you run them side by side you will notice a bit of a difference, but not really in a game in full flow unless there is a cliff-edge drop. It's certainly not going to be game-breaking.



MichaelDeSanta said:

So the base Xbox running at 900p while PS4 runs at 1080p (like almost every single multiplat out there) is surprising to you, but the Xbox One X running at 100% higher resolution (with better frame rates) than the PS4 Pro is normal?  

 The Base Xbox One version is 862p.

Combined with temporal AA, it is a really bad image. Even DF pointed that.



SvennoJ said:

1.HDR has a much bigger impact than a higher pixel count.
2.Anyway bring on the game, will pick it up tomorrow. Without HDR providing any benefits I won't have to bother removing the breakout box every time. hdmi 1.4 is plenty for 4k checkerboard.

 

1. To a degree I guess. Hey, the resolution is the bone of the IQ. I guess nobody here is rockin on the 100' 4K TV, but it does matter. 

Also, HDR is not perfect in many TVs, I would say only few a premium TVs do it right.Moreover, HDR is not properly implemented in many games - yes, I look at u TloU Remastered. From what I read, the HDR in RDR2 is OKish, just like it should be.U even have the calibration of the effect, I would kill for it in many PS4 games.

2. Any benefits... Look, HDR is an addition. The image is not better or worse - it's different.



Bisa said:
Expected nothing less from R* but I'm glad I wont be playing this on one of the base systems based off the video.

Why? The PS4 base is holding surprisingly well, much above of what I expected. If you got a 1080p Tv its definitely they way to go.

Somebody did forget that PS4 is not that " always 1080p" console like it was earlier.