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Forums - Gaming Discussion - Digital Foundry: Red Dead Redemption 2 Analysis

Dang the Xbox one x version kicks ass. By the time this game is on PC, the new consoles will be out and this game could be remastered like GTA5 as well.



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Impressive that the X achieves an open world game like this at a native 4k with little to no slowdown.

Shame its not on Steam, that would have been my main platform of choice but native 4k on a console is definitely noteworthy.



Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

Last edited by loy310 - on 25 October 2018

X1X isn't that much stronger to grant basically double the resolution, guess they done a great job polishing the game for it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I will definitely get the best version on my Xbox One X.



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SvennoJ said:

What I said on Eurogamer:

As expected and rather underwhelming. The idea of the pro consoles delivering more detail, better textures, more effects, longer draw distances etc has apparently completely been abandoned. Even HDR seems to be on the back burner, it's only mentioned once in the tech review as couldn't find much of a benefit for now.

So it's a simple resolution difference and more stable frame rate. Is that really worth upgrading for?

When the pro consoles were about to launch it was all about enhancements, what do you get extra on the pro console. Ports like tomb raider had extra features enabled and more games had a choice between performance and picture quality. Basically what we have here is no extras, which does allow to get the biggest resolution differences between the platforms. What I'm kinda disappointed in is to read was this: However, in terms of the common feature set across all systems, I'm not sure HDR is providing much in the way of a tangible benefit, and certainly the calibration system is limited. HDR has a much bigger impact than a higher pixel count.

So while the resolution difference is certainly noticeable, I find it quite disappointing that that's all the pro consoles have going for them.

Anyway bring on the game, will pick it up tomorrow. Without HDR providing any benefits I won't have to bother removing the breakout box every time. hdmi 1.4 is plenty for 4k checkerboard.

Much higher picture resolution, better shadow resolution, higher resolution textures...

What else were you expecting?




loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

LOL what?

The PS4 Pro as a console is not on par with the XBox One X, so why do you expect games to look and run the same on both?




loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

XONEX is a bigger beast than the PS4Pro hardware wise.



loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

The Ram alone in the X vs Pro is 12gig GDDR5 vs 8gig GDDR5. Its not always about the percentages. The X is quite superior to the Pro in more ways than just brute force.



Hynad said:
SvennoJ said:

What I said on Eurogamer:

As expected and rather underwhelming. The idea of the pro consoles delivering more detail, better textures, more effects, longer draw distances etc has apparently completely been abandoned. Even HDR seems to be on the back burner, it's only mentioned once in the tech review as couldn't find much of a benefit for now.

So it's a simple resolution difference and more stable frame rate. Is that really worth upgrading for?

When the pro consoles were about to launch it was all about enhancements, what do you get extra on the pro console. Ports like tomb raider had extra features enabled and more games had a choice between performance and picture quality. Basically what we have here is no extras, which does allow to get the biggest resolution differences between the platforms. What I'm kinda disappointed in is to read was this: However, in terms of the common feature set across all systems, I'm not sure HDR is providing much in the way of a tangible benefit, and certainly the calibration system is limited. HDR has a much bigger impact than a higher pixel count.

So while the resolution difference is certainly noticeable, I find it quite disappointing that that's all the pro consoles have going for them.

Anyway bring on the game, will pick it up tomorrow. Without HDR providing any benefits I won't have to bother removing the breakout box every time. hdmi 1.4 is plenty for 4k checkerboard.

Much higher picture resolution, better shadow resolution, higher resolution textures...

What else were you expecting?

He said what he wanted, just reread.

Hynad said:
loy310 said:

Pro should be closer to XB1X, the consoles are only a year apart, no doubth RDR2 development begun on base consoles years ago but optimizing for Pro should be on par with XB1X. Something dont seem right something happned while developing on mid gen upgrades.

LOL what?

The PS4 Pro as a console is not on par with the XBox One X, so why do you expect games to look and run the same on both?

He said closer not same... so 25-50% power difference is getting almost double pixel count with other benefits, so it seems like X1X had more enhancements and polish made for the comparable power difference.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."