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Forums - Gaming Discussion - CAPCOM plans to release multliple AAA titles each fisical year

Was happy after the title. Was unhappy after reading the text. Multiple big releases are good, but annualizing your IPs is a bad practice. Give every title it's own idea and it's own time. Let the teams work something else in between, so they get fresh ideas. But just make your successful games a formula will make them gradually less successful. Yearly game releases are fine for sports titles or even multiplayer titles in some way. Although for both I would prefer updates until a bigger jump. But for single player games you need something substantial, an idea that makes this title different (even in a small sense) from others in the series. Clever for Darksiders by the way, they exchange the main character every time and give it different characteristic, so gameplay feels different. It doesn't need to be this big, but something new and different should be there.

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Dino Crisis and/or Capcom vs SNK 3 PLEASE!!!

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WoodenPints said:
AngryLittleAlchemist said:
I think with Resident Evil 7, Monster Hunter World, Mega Man 11, Devil May Cry 5, and REmake 2, Capcom is back on track. Plus, I think I remember hearing the head director of the Monster Hunter games was also going to be taking over supervising their fighting games.

...It just REALLY sucks that DMCV has microtransactions, especially when Monster Hunter has good DLC practices (albeit cosmetic transactions).

I really think from reading through the annual  Capcom PDF (Page 24)  they mention about a change in their model to sound like their plans for DMC5 will be their standard going forward with most/all of their franchises.

"To establish solid growth strategies and further enhance corporate value, there are two risks that are critical to address; first, I will talk about the stable growth mechanism (control of earnings volatility risks) To mitigate earnings volatility risks over the medium-to-long term, measures enabling sustainable growth must include (1) transforming the foundation of our Consumer business model from a traditional one-time sale “transactional model” to a continuous“recurring revenue model” and (2) creating a business portfolio and diversifying earnings risks by thoroughly leveraging Capcom’s basic strategy, Single Content Multiple Usage. "

Ugh that sucks.Unfortunely its something everyone is going for.Hope that this GAAS trend dies down eventually.At least for games that dosent make sense to have them.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

You guys should remember though that RE, and Megaman being annually is maybe not such a bad thing, if they do the following:One year we get a mainline RE, then the next we get a RE revelations game, then a remake of sorts or a more experiemental game, then at the fourth year it repeats all over again.Each game would have its distinctive feel and approach to the genre, which can potentially prevent it from being too samey, like many Ubisoft games are.Same with Megaman:One year is classic Megaman, then the next is X, then in the third year could be a Legends game, by the fourth it would repeat.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

transforming the foundation of our Consumer business model from a traditional one-time sale “transactional model” to a continuous“recurring revenue model” 

Another microtransaction fest that'll impact their game design which means worse thoughout games ... count me out then.

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Horrible news. They are already on the edge of being a garbage company like EA and now they want to go full drive in that direction? Get ready for shitty cash grab games and tons of micro-transactions.

Well yeah, a big publisher like them really should be releasing multiple AAA games every year.

Wonder if they have confidence in trying something, most of their games lately have been established and old franchises. Oh, and Dragon's Dogma 2 please

Nothing to see here, move along

Well, we already know they have 2 AAA's coming in 2019, DMC V and Res 2 Remake. Res 8 should come in 2020, we know it entered development shortly after Res 7 released. Don't know what the 2nd AAA for 2020 could be though, Capcom Vancouver is dead so it won't be Dead Rising 5. Feels too soon for Street Fighter 6, SF5 didn't even get a 2nd version yet. Also feels too soon for a new Monster Hunter. Maybe they will revive Onimusha or Dino Crisis in 2020?

Dino Crisis remake in 2020 and Re 3 remake in 2021.