WoodenPints said:
I really think from reading through the annual Capcom PDF (Page 24) they mention about a change in their model to sound like their plans for DMC5 will be their standard going forward with most/all of their franchises. "To establish solid growth strategies and further enhance corporate value, there are two risks that are critical to address; first, I will talk about the stable growth mechanism (control of earnings volatility risks) To mitigate earnings volatility risks over the medium-to-long term, measures enabling sustainable growth must include (1) transforming the foundation of our Consumer business model from a traditional one-time sale “transactional model” to a continuous“recurring revenue model” and (2) creating a business portfolio and diversifying earnings risks by thoroughly leveraging Capcom’s basic strategy, Single Content Multiple Usage. " |
Ugh that sucks.Unfortunely its something everyone is going for.Hope that this GAAS trend dies down eventually.At least for games that dosent make sense to have them.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1