For the record, I don’t hate 12 (it’s not my top 10) I always appreciate a Final Fantasy game to do something new, and I like the ai alice setting. Where I find 12 got dragged down is that the Yasumi Matsuno directed portions of the game are excellent - but then it was put into the hands of Hiroyuki Ito who, while he’s a decent battle designer, has no sense for scale and pacing - he completely failed Final Fantasy 12 as a result. Matsuno, IMO, is one of the best designers of all time and it is a shame he got the boot from Square too early due to timelines.
Final Fantasy 2... tried new things and failed miserably... Unlike most people, it’s not the flawed leveling system that I feel is the core problem with this game: you could still probably have a decent game with it; FF2’s major issue was its open world attempt where things WEREN’T really open world... you just walked into areas where you would get slaughtered mercellessly. FF2 lacked polish, and felt rushed overall. I appreciate Square trying new things, and feel all of their best games are the ones that are progressive, but this one didn’t come together.
FF13 - I’ll be one of the few who liked the setting and characters, apparently Snow reminded people of me, which hurt my ego a little when I found out that most people thought he was a terrible character! =D My issue with FF13 is that it felt kind of “been there done that” - it was a little too FFX feeling.
FF Legend 3 - Too much like a B-spinoff of existing Final Fantasy games. The first two were different enough (FFL was the first ever handheld RPG, and FFL2 was the first great handheld RPG - unless Mystic Quest came first, I don’t know, got them around the same time; two of my favourite gameboy games), but FFL3 was too conservative.