TruckOSaurus said:
For me it was indeed the "playing itself" part and it also started the trend of you controlling only your party leader which I hate. The story was great and refreshing but the gameplay felt like walking my party from fight to fight. |
I know a bit what you mean, it was like Xenoblade, but they forgot to put in the commands.
To be fair FF12 was more about planning and I felt on that level it did work well - the unfortunate thing for me with FF12 was the. and I try to convince you of this knowing he was probably the guy who designed the battle system you hate!
I describe myself as a little dose of toxic masculinity.







