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Forums - Sony Discussion - Sony turned a lack of Exclusive Multiplayer Games to a Strategic Play...

AngryLittleAlchemist said:
I'm gonna be honest. I skipped the OP. Sorry. I usually try to read them but the formatting made me not.

Anyways, I at least agree with the idea that Sony not focusing on multiplayer heavily (a lot of their exclusives do have the option) was a great idea. In the gaming industry companies are looking toward strategies that make people play their games for significantly longer. It used to be that only a few games could cultivate a healthy player base for extended periods of time, and it was only through the game's quality that this was achievable. Now EVERY multiplayer game is trying to throw it's hat in the ring of retention models.

The fact that so many triple A's are multiplayer-focused as well as the fact that most people are only going to play a few of these games makes Sony's triple A stand out from other publishers and makes it so that they don't always compete 1:1.

Sorry about the Wall of text. Somekind of site formatting error is keeping me from being able to just seperate the paragraphs normally. It's fixed now tho.



      

      

      

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fauzman said:
I do think sony have done well but i suspect that their proficiency with open world games, certainly in the early stages of the gen were more luck then a deliberate strategy. But they seem to have recognized it as a good thing and run with it.

It does seem as tho they stumbled into this strategy at least in part by accident. They were ready to do battle in the MP space but after the SSM game bust and Killzone Shadow Fall not really pushing any number they saw a new opportunity. Since then they have doubled down on it. Interested to see if TLOU tries to implement MP again in any significant way or will it end up derailing like Uncharted 4's (I say this as a big fan of UC2's MP but it has since waned heavily).



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
fauzman said:
I do think sony have done well but i suspect that their proficiency with open world games, certainly in the early stages of the gen were more luck then a deliberate strategy. But they seem to have recognized it as a good thing and run with it.

It does seem as tho they stumbled into this strategy at least in part by accident. They were ready to do battle in the MP space but after the SSM game bust and Killzone Shadow Fall not really pushing any number they saw a new opportunity. Since then they have doubled down on it. Interested to see if TLOU tries to implement MP again in any significant way or will it end up derailing like Uncharted 4's (I say this as a big fan of UC2's MP but it has since waned heavily).

Yep i agree. 

 

Regarding TLOU2, i am sure MP will be in it. The gamers who played TLOU will expect it and Naughty Dog will have learnt from UC4. I expect a considerably expanded MP offering for TLOU2  



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forevercloud3000 said: 

Sony has purposely not had too many MP only endeavors in their coffers of Exclusives this gen, and it strangely has given them an advantage. I will explain.

Early in this gen there was a rumored Scifi Multiplayer title brewing at Sony Santa Monica. The game was Cory Barlog's dream game supposedly, with a lot of behind the scenes hype about it. 

I think you are giving Sony a little too much credit but they have indeed worked very quickly at letting MP offerings being mostly 3rd party based after many of their PS4 MP games failed to gain much traction. 

 

And it Def works by having their studios more SP focussed. 

Also that wasn't Cory's game. It was Stigs. It was cancelled because it was failing to meet production goals, not because it was similar to something like Destiny.



I don't play MP titles, so i'm glad that they focus on a broad array of single player exclusives.



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forevercloud3000 said:

Sony has purposely not had too many MP only endeavors in their coffers of Exclusives this gen, and it strangely has given them an advantage. I will explain.

Alot of people that do well in bussiness will all tell you..... you dont make it big, by doing or following, what everyone else is doing.
If you see your competitor and tons of 3rd party, all start to focus on multiplayer centric games, it leaves a opening for other titles (that arnt multiple player focused).

Also Sony has always been about these Player driven Story focused games, its not a accident, its a choice imo.
Its their identity.



twintail said:
forevercloud3000 said: 

Sony has purposely not had too many MP only endeavors in their coffers of Exclusives this gen, and it strangely has given them an advantage. I will explain.

Early in this gen there was a rumored Scifi Multiplayer title brewing at Sony Santa Monica. The game was Cory Barlog's dream game supposedly, with a lot of behind the scenes hype about it. 

I think you are giving Sony a little too much credit but they have indeed worked very quickly at letting MP offerings being mostly 3rd party based after many of their PS4 MP games failed to gain much traction. 

 

And it Def works by having their studios more SP focussed. 

Also that wasn't Cory's game. It was Stigs. It was cancelled because it was failing to meet production goals, not because it was similar to something like Destiny.

You are right that it was stigs game, but it was cancelled coz it was similar to Destiny and No man Sky, this has been reported by many insiders who left SSM when the layoff happened. Official Sony and SSM statement is that the game was cancelled because it was not meeting production goals, which according to one insider who also leaked games concept art meant that the games development started having problems when destiny was revealed. Sony felt the two games were too similar, and with destiny having far bigger budget, development team and hype sony feared that SM game would just end up getting buried. So they tried to have the dev team re-imagine the game to make it more distinct, but it would seem they weren't happy with the new approach or it wasn't progressing like it should so in the end they decided to cut their losses and refocus the resources onto God Of war reboot.

 



I’ve been thinking the same thing for a while. Sony has had success in multiplayer in the in past with games like Uncharted, TLoU, Killzone, Warhawk, SOCOM, and Resistance to an extent, but it’s pretty obvious that they’ve been so much more successful with games in general this gen because they’re not going out of their way to try and compete directly with their third party partners on the multiplayer front. They know that the majority of multiplayer gamers will choose multiplat games like Fortnite or CoD, so they can instead focus on quality single player experiences and sell to a different, but clearly still relevant, demographic.

That being said, I do hope that Sony does invest in at least one or two titles with a heavy multiplayer component this gen, besides TLoU2 and Death Stranding. I feel like their biggest problem last gen was they simply had too many MP titles. With their current great reputation and huge first party success, I think now is the time to invest heavily into a single multiplayer title, like another MAG, just to compliment their excellent single player library.



0331 Happiness is a belt-fed weapon

taus90 said:
twintail said:

I think you are giving Sony a little too much credit but they have indeed worked very quickly at letting MP offerings being mostly 3rd party based after many of their PS4 MP games failed to gain much traction. 

 

And it Def works by having their studios more SP focussed. 

Also that wasn't Cory's game. It was Stigs. It was cancelled because it was failing to meet production goals, not because it was similar to something like Destiny.

You are right that it was stigs game, but it was cancelled coz it was similar to Destiny and No man Sky, this has been reported by many insiders who left SSM when the layoff happened. Official Sony and SSM statement is that the game was cancelled because it was not meeting production goals, which according to one insider who also leaked games concept art meant that the games development started having problems when destiny was revealed. Sony felt the two games were too similar, and with destiny having far bigger budget, development team and hype sony feared that SM game would just end up getting buried. So they tried to have the dev team re-imagine the game to make it more distinct, but it would seem they weren't happy with the new approach or it wasn't progressing like it should so in the end they decided to cut their losses and refocus the resources onto God Of war reboot.

 

Insiders have reported otherwise. What are your sources?



Very nice op! Tag and a bump. Hoping more people will give it a look.



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