I'm gonna be honest. I skipped the OP. Sorry. I usually try to read them but the formatting made me not.
Anyways, I at least agree with the idea that Sony not focusing on multiplayer heavily (a lot of their exclusives do have the option) was a great idea. In the gaming industry companies are looking toward strategies that make people play their games for significantly longer. It used to be that only a few games could cultivate a healthy player base for extended periods of time, and it was only through the game's quality that this was achievable. Now EVERY multiplayer game is trying to throw it's hat in the ring of retention models.
The fact that so many triple A's are multiplayer-focused as well as the fact that most people are only going to play a few of these games makes Sony's triple A stand out from other publishers and makes it so that they don't always compete 1:1.
Sorry about the Wall of text. Somekind of site formatting error is keeping me from being able to just seperate the paragraphs normally. It's fixed now tho.
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)