So, EA's profanity algorithm isn't working, they've already apologized and y'all think they have a secret agenda to destroy all men.
The fragility of people in these threads astounds me
And you must've believed them when they gave their bullshit "pride and accomplishment" spiel when they tried to justify locking Luke and Darth Vader behind exorbitant grindwalls in SWBFII, too.
The fact that "DLC" is censored while "free DLC" isn't and "white man" is censored while "black man" or "Asian man" isn't given EA's track record on DLC and prior statements involving this game sounds waaaaaaaay too much of a coincidence. Sorry, but I'm gonna have to call bullshit on this one, there's no way typing "free DLC" wouldn't translate to "free ***" onscreen when "DLC" is censored unless they specifically programmed it not to.
What exactly is the comparison here?
Micro-transactions make them money, of course they'd defend it because they DON'T want to change it.
Here is something that doesn't really affect them, which they apologized for and said they DO want to change.
When an algorithm mixes with some unknown human intervention you never know what's going to come out.
You are dealing with tons of data, so you try to come up with a system that is capable of learning which words are used in a negative/bannable context and which words are in the clear. Often, these systems fuck up, depending on how you train them, especially when you're mixing them together.
My "bad words" algorithm picks repeated word sequences from people that ended up banned, irregardless of why they were banned. DLC might have been used frequently for BF1
My "good words" algorithm whitelists all the keywords tagged on EA's official announcements, but is trained on BFV only. So "free DLC" gets a pass.
This is how you end up with weird mistakes, which hopefully you'll iron out in testing/beta etc.
Unless you're suggesting their plan was to hope nobody ever typed "white man" or "DLC", and if caught to apologize and undo it.
How fiendish and diabolical!