shikamaru317 said:
Lawlight said:
You’re padding your list with games that were never exclusives in the first place as they were on PC.
Grandia was never a PS exclusive.
Spyro hasn’t been exclusive since 2001.
Valkyria Chronicles went multiplatform before this gen started. The last VC game that was exclusive and released in the west was in 2010 and the last exclusive on a PS system was in 2011.
Same thing with Yakuza - it went multiplatform before the PS4 got released.
As you can, none of this matters as ultimately the PS console is about the unique and varied first parties and the enormous amount of third parties.
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You're right about Spyro, I apologize there, it did go multiplat before this gen. You're wrong about the others though.
Grandia 1 was PS1 exclusive in the west according to wikipedia, and now the remaster is Switch console exclusive, that's a big change without doubt.
Valkyria has never been multiplat before this gen. Was only ever on 3 systems, PS3, PSP, and PC before this gen, which made it Playstation console exclusive up until Valkyria Azure Revolution released on XB1 this gen.
Yakuza only went multiplat in Japan with the Wii U collection, in the west it was only on PS platforms before this gen, now it's going to PC with hints of possible Xbox and Switch releases in the future.
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There seems to be a lot of twisting the term exclusive , let's look at Grandia it was on both saturn then PS1 followed by grandia 2 on Dreamcast later ported to PS2 and to Windows in NA now that one is interesting since it was area exclusive then Grandia 3 published by Square - Enix on PS2 plus a bunch of spin offs ,so it is easy to see that Grandia after the dreamcast struggles simply went where the market for jrpg's was the strongest. Now Switch is seen as a console with a number of things that make it ripe for porting jrpg's, one is it's strong Japanese fan base another is the form factor and let's not forget this is a port of a 21 year old game that been around the block .so no big change at all.
Yakuza's expansion had more to do with Yakuza sales stagnating and Sega wanting to expand the series. Publishers putting certain games on the platform they see their sales coming from doesn't mean they will stay there they eventually follow the money trail in the PS4's case its market share was the golden egg and Xbox and Wii U underperformance meant some games that would have had PS4 as the main platform followed by the others just stopped with the PS4. now there is enough growth to once again expand and Valkyria Chronicles is symptomatic of that it started out a niche title on PS3 and sold enough to to turn it into a series the thinking at the time was Vita would be a good fit with it's lower costs offsetting a reduction from PS3's sales especially with a fair few of those at a heavy discount, now with Vita no longer being a viable option and steam sales being ok multi plat is the way to maximise the sales.