TheMisterManGuy said:
But again, Nintendo never goes into new IP thinking they're going to be Splatoon-like Megahits. They set a base estimate of around 1-2 Million copies for major titles, and if the game meets those expectations, then it's worth doing again. The only exceptions to this are the golden boys which can blow well past 2 million copies (Mario, Smash, etc.), or small niche one-shot projects developed usually with a external partner just for fun (Sushi Striker, Snipperclips, etc.). There are Nintendo IP that sell far less than ARMS ever has, yet Nintendo still at least keeps them in mind anyway. Pikmin has never been a Mario-like phenomenon, yet it's already on 3 main entries plus a spin-off, with a fourth game on the way. Metroid Prime has never sold beyond 2 million copies, yet Nintendo is making a 4th installment anyway. Star Fox had been struggling since the GameCube, with the recent Wii U entry being a giant critical flop, but Nintendo still hasn't given up on the IP I'd say the fact that Nintendo doesn't enforce a "Blockbuster only policy" should be considered a good thing. It shows they're willing to take creative risks and not adhere to conventional AAA publisher standards, its refreshing in an age where most big Japanese publishers like Capcom have become more risk-averse. Besides, Imagine how boring Nintendo's yearly output would be if they did what you describe. That is, gutting teams and locking them into only making guaranteed system sellers. We'd have less games AND less variety from Nintendo as a whole. |
I'm not saying they should stop releasing mid tier games. But that's what secondary teams like Monolith and Nd Cube or outsourcing to devs like Namco Bandai are for. A flagship EPD team like Mario Kart crew are too important to waste on games that don't push hardware or bring in the big bucks.








