TheMisterManGuy said:
Nintendo only turns to outsourcing if their internal teams can't come up with new ideas for a series, or in the case of the later Yamauchi days, when the don't have dev kits for another Nintendo platform. That's a major reason why F-Zero shifted to NdCube for Maximum Velocity, EAD was silosed away from GBA development. Unless they end up in that creative block, ARMS 2 has no reason to be outsourced. Nintendo doesn't care if the Producer of the Mario Kart series didn't make the next Mario Kart-like 10m+ seller. He's a man who made a successful new IP, that's good enough for them. |
Nintendo has increasingly turned to outsourcing in recent years because EPD can't make HD games fast enough to provide a steady stream of content. Starfox Zero was outsourced to Platinum, Metroid to MercuryStream and reportedly Namco, etc.
It comes back to it simply making no business sense to commit a flagship team to make a game that will be lucky to reach 3 million lifetime when that same team could make the next breakout new hit or 10 million plus seller. ARMS was not a breakout success, it didn't push hardware and it fizzled out and was forgotten inside a year.








