TheMisterManGuy said:
I wouldn't call Labo a low-budget project at all. While it's true it's not something with a AAA level budget, it's still a product that had a lot of R&D money poured into it. To Nintendo, a Labo kit is considered a major release. EPD has plenty of resources, they've shown they're capable of providing a lot of titles in one year with the Switch's 2017. It's just that as I said, they didn't really start work on anything beyond year one until after the Switch became a success, which is why this year seems a little bare. But even still, Wii U ports and games from development partners ensure that Wii U esque software droughts are a thing of the past. That's not a lack of resources, that's called prioritizing your schedule. Nintendo prioritized 2017 to a large degree, and those who were working on Switch titles prior to the Switch's launch were simply working on those that were releasing in 2017 and early 2018 in Labo's case. ARMS fanbase may not be on the level of a Mario Kart or Smash Bros. but it's still got a loyal fairly large following, sales stopped because the game no longer gets updates and as a first entry it feels somewhat lacking in content. Still, 2 million sold is enough for Nintendo to allow for a sequel. |
They were only able to deliver a strong 2017 at the cost of lulls in 2016 and 2018. That's indicative of how limited their resources are.
ARMS sold just 160k in its 4th quarter on the market, that's not healthy at all. Even on Nintendo sites, almost nobody even talks about ARMS any more.








