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Forums - Sony Discussion - God of War obnoxious difficult

 

In what Difficult did you play GoW?

Easy 3 8.11%
 
Medium 18 48.65%
 
Hard 13 35.14%
 
Give me God of War 3 8.11%
 
Total:37
shikamaru317 said:
DonFerrari said:

I think with a little training you could get the Queen without the full set. But yes you don't get much new doing it.

Yeah, I did come close once or twice wearing a partially upgraded Niflheim set (one time I had her health below 5% when I died so I was pretty pissed), but it's definitely hard since you're under her level unless you fully upgrade the set to reach the same level as her. The main problem with that boss is that all of her attacks are randomized, if there was a set order for her attacks it would be so much easier because you'd have more time to react and either block, dodge, or hit her with a ranged attack while she is charging depending on what attack she is using. One of the hardest bosses in any game I've played. 

Well.

Except the one that you have to turn your back to not get blinded you have enough time to either think about throwing your axe (for the other flying undodgeable and unblockeable attack) or quick parry, the other ones you have the yellow or red circle to know what type and minimize the type of attacks.

With time you would get quicker to react, but yes it is to much repetition to get they down and be able to kill her without going all the way on nilf (what was the level you level when you were trying to take her on?)

VAMatt said:
I played on Normal. I found that to be challenging enough that I didn't just automatically win every fight, but easy enough that there were no multi-hour, frustration-filled fights - except the Valkyrie Queen. She was still incredibly difficult for me on Normal mode. I did eventually beat her though. I can't imagine that battle on the hardest difficulty setting.

For me that is the best  balance, you feel challenged on a level you know you are capable of passing with some try.

I can't tell how much cramps Give me God of War gave me due to the throw axe and arrow combination spammed over 8h gaming for a whole week =p

Areym said:
I played it on hard, and it was pretty challenging but it never felt impossible. Every new fight or attempt got me closer and closer to victory. the story bosses were fairly easy but the Valkyries were pure ass, specially cause I was underlevel for a few of them. Super enjoyable and taking out the Valkyrie queen was such a great feeling.

Man I was so frustrated with how much I had to give to finish the story that after a few hours grind of nilfheim I was lvl 7 or 8... No valkyrie except the Queen took more than 30 min of trial to get even on the give me god of war. Perhaps on the hard you played more balanced than me that got severely under leveled for over half of the game and had to sweat to get last boss. So since you said it was challenging but not impossible on the story perhaps the difficult gap to get the valkyries was quite high.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I started on Hard, and it stayed there till I finished the game.

And no souls game gave me the kinda grief this game gave me. It didn't help that I was well int the game before I fully understood the depth of the upgrade system. But when mastered all that did was just change the game from a one hit kill on every tough enemy to a two or if you are lucky 3 hit kill game.

Those blasted valkyries though, and those trials and that gas maze place....... still have nightmares of all that.



shikamaru317 said:
DonFerrari said:

I think with a little training you could get the Queen without the full set. But yes you don't get much new doing it.

Yeah, I did come close once or twice wearing a partially upgraded Niflheim set (one time I had her health below 5% when I died so I was pretty pissed), but it's definitely hard since you're under her level unless you fully upgrade the set to reach the same level as her. The main problem with that boss is that all of her attacks are randomized, if there was a set order for her attacks it would be so much easier because you'd have more time to react and either block, dodge, or hit her with a ranged attack while she is charging depending on what attack she is using. One of the hardest bosses in any game I've played. 

Her attacks were randomized..... but they pretty much all had counters or moves you could do to stop them. The issue with playing it that way though is that you really can't afford to get it wrong or miss your window. So you either preempt or run.



Intrinsic said:
shikamaru317 said:

Yeah, I did come close once or twice wearing a partially upgraded Niflheim set (one time I had her health below 5% when I died so I was pretty pissed), but it's definitely hard since you're under her level unless you fully upgrade the set to reach the same level as her. The main problem with that boss is that all of her attacks are randomized, if there was a set order for her attacks it would be so much easier because you'd have more time to react and either block, dodge, or hit her with a ranged attack while she is charging depending on what attack she is using. One of the hardest bosses in any game I've played. 

Her attacks were randomized..... but they pretty much all had counters or moves you could do to stop them. The issue with playing it that way though is that you really can't afford to get it wrong or miss your window. So you either preempt or run.

And I guess you have a little more leeway to make mistakes on easy and need to hit less as well. And some attacks become possible to stop witharrows instead of axe heavy throw 



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Also did anyone get dissapointed that our God Slayer got "nerfed" down in power (or are the Norse gods much stronger than Greek?)

On the Give me God of War you could die anywhere from 1 to 3 hits from even weak enemies and needed 12+ hits to kill even the weaker mob enemy.

At the same age Norse gods and Greek ones are comparable but Kratos has aged and lost power in the same way Zeus lost some power by aging.

But this probably becomes a trilogy and you can expect him to gain power again. (or at least for a while)



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Immersiveunreality said:
DonFerrari said:
Also did anyone get dissapointed that our God Slayer got "nerfed" down in power (or are the Norse gods much stronger than Greek?)

On the Give me God of War you could die anywhere from 1 to 3 hits from even weak enemies and needed 12+ hits to kill even the weaker mob enemy.

At the same age Norse gods and Greek ones are comparable but Kratos has aged and lost power in the same way Zeus lost some power by aging.

But this probably becomes a trilogy and you can expect him to gain power again. (or at least for a while)

Sure. But you are algo confusing I complaining about he being weak against the Norse gods against my real grief that he is weak against even regular mob.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

just got the queen on balanced mode and ended my run.



GameAnalyser said:
just got the queen on balanced mode and ended my run.

Ended meaning defeated or forfeit?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Immersiveunreality said:

At the same age Norse gods and Greek ones are comparable but Kratos has aged and lost power in the same way Zeus lost some power by aging.

But this probably becomes a trilogy and you can expect him to gain power again. (or at least for a while)

Sure. But you are algo confusing I complaining about he being weak against the Norse gods against my real grief that he is weak against even regular mob.

Barlog talked on this. He said that's a limitation of making a game. You can't make Kratos OP against everything, then you'll be left with a terrible game. It goes for the old God of War games as well.



GOWTLOZ said:
DonFerrari said:

Sure. But you are algo confusing I complaining about he being weak against the Norse gods against my real grief that he is weak against even regular mob.

Barlog talked on this. He said that's a limitation of making a game. You can't make Kratos OP against everything, then you'll be left with a terrible game. It goes for the old God of War games as well.

But then he gone the opposit and nerfed Kratos. When even the weakest monster in the game is stronger than you, then the God of War is the player that can win even like that.

I know that when watching avengers 3 and Thor 3 I laughed at how the heroes and gods were incompetent. Being stronger than the enemies in several occasions. the enemy doing simple attacks and they having difficult to win. Give me your hammer Thor.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."