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Forums - Microsoft Discussion - Opinion: Next Gen Console Lockhart, Anaconda and PS5 will be built to do Hardware Ray Tracing

Thanks CGI for your input. As I do not do any graphical development its good to hear and understand all of the challenges required for Ray Tracing. I did not believe we would see a full scene doing Ray tracing but instead seeing it used to enhanced certain graphical features like reflection and certain lighting situations. The one thing I was wondering about is what AMD plans for hardware implementation. We heard about Nvidia with RTX but AMD did not make any real statement which lead me to believe they are working on something private with a OEM like MS or Sony. Either way, it should be interesting to see the direction both Sony and MS go with their next console and how similar and different each will be.



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Sounds like an expensive piece of hardware, i don't mind, i can afford it.



Machiavellian said:

This is purely opinion and just peeping into the future but I believe that MS will target their next gen console which is rumored to be called Scarlett capable of doing real time ray tracing.  MS made this pitched a while back when they added ray tracing to DX12.

Ray Tracing will be a gradual transition, 7th gen games were already leveraging that technique to various degrees with great success.
Next gen hardware still won't have the capability to do it in real time however.

shikamaru317 said:

The emulation tech they use to run 360 and OG Xbox games is designed to run on the AMD+AMD Xbox One, it is my understanding that in order to properly keep that tech working next gen with near 100% compatibility, Xbox Scarlett will first have to emulate Xbox One, which will then allow the 360/OG Xbox emulators to run on the emulated Xbox One, emulation within emulation. Getting Xbox One emulation to run on say an Intel + Nvidia Xbox Scarlett would be tricky at best, just like how current PC's struggle to emulate current gen consoles, it will be much easier to maintain BC if they stick with AMD+AMD. 

The Xbox One isn't actually doing pure emulation anyway.
Plus  it's approach is fairly unique, when the Xbox One first dropped microsoft took a Multi-OS/Virtualization approach, which is partly why the emulation can happen despite the anemic hardware.
In short... The Xbox One's backwards compatibility doesn't give a shit about the hardware, but it does care about the software/API stacks.



--::{PC Gaming Master Race}::--

I thought about bringing this thread back since it appears to be a possibility that both next gen consoles will have some sort of ray tracing capability. I believe one of the graphical features that can separate this gen from the next is advance lighting technique. Do anyone believe that either Sony or MS will actually include any hardware ray tracing capability within their console or are they just saying that through software API, there will be support.

Last edited by Machiavellian - on 26 April 2019

Machiavellian said:
I thought about bringing this thread back since it appears to be a possibility that both next gen consoles will have so sort of ray tracing capability. I believe one of the graphical features that can separate this gen from the next is advance lighting technique. Do anyone believe that either Sony or MS will actually include any hardware ray tracing capability within their console or are they just saying that the through software API, there will be support.

Yeah, your guess was a good one!



                                                                                                                                                           

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Machiavellian said:

I thought about bringing this thread back since it appears to be a possibility that both next gen consoles will have some sort of ray tracing capability. I believe one of the graphical features that can separate this gen from the next is advance lighting technique. Do anyone believe that either Sony or MS will actually include any hardware ray tracing capability within their console or are they just saying that through software API, there will be support.

Most likely both will come with hardware acceleration like Nvidia's RTX Turing series ... 



I am wondering by the time each console hit the market will the API mature for hardware acceleration ray tracing with Nvidia implementation out in the wild. Even though the implementation will be AMD, they probably still adhering to MS API toolset and looking to accelerate the API in some form or fashion. Would ray tracing add enough graphical push to make next gen worth wanting or will people still be looking for better performance like 4K 60FPS. I know for slower games, ray tracing can really give a huge graphical edge and seperate next gen games from current gen if done right.



Machiavellian said:
I am wondering by the time each console hit the market will the API mature for hardware acceleration ray tracing with Nvidia implementation out in the wild. Even though the implementation will be AMD, they probably still adhering to MS API toolset and looking to accelerate the API in some form or fashion. Would ray tracing add enough graphical push to make next gen worth wanting or will people still be looking for better performance like 4K 60FPS. I know for slower games, ray tracing can really give a huge graphical edge and seperate next gen games from current gen if done right.

Most users on console probably won't care much about 4K or 60fps (that's for the core audience and internet dwellers). They'll just want, overall, better graphics, perhaps a new way to play, and an affordable price.



                                                                                                                                                           

Machiavellian said:

That's extraordinary.

Where can I pick up my ps5?



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


Correct me if I'm wrong, but will ray tracing help with loading times as well? No more light / cube / shadow / reflection maps etc to load for each scene, instead rendered on the fly. That should also reduce the game size, faster downloads, faster patching. It should also reduce the workload on the development side.