Cerebralbore101 said:
Kai_Mao said:
You're acting as if pixelart can no longer be modified and improved upon with the current technology.
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Aside from adding to the color palette it can't. Pixel Art is by definition low resolution. Once you increase the detail to the level where you can no longer see the individual pixels it stops being pixel art. Octopath's textures are made to look like they are pulled out of a 16-bit game. The 3DS games' textures are not. They are made to look as good as the 3DS can get them to look, which is at least a gen and a half past the SNES-like textures of Octopath. You might as well try to argue that Minecraft looks better than a PS2 game, and then base your argument on the draw distance, anti-aliasing, and resolution, while ignoring the basic modeling/texturing.
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Sorry, but your argument makes no sense
Yes, the textures look like 16bit sprites and backgrounds. Have you ever thought about why that hasn't been done before? Have you any idea how difficult it is to pull this off convincingly? Probably not, otherwise you wouldn't have unleashed that stream of posts here.
As a result, for those who know anything about the mechanics at play here, it sounds like you're arguing that, say, Tekken 1 looks better than Muramasa: The Demon blade because Tekken is in 3D and Muramasa in 2D. I know that's not your argument, it's just the way your argument feels.