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Forums - Nintendo Discussion - Understanding what went wrong with Nintendo's E3 08

Nintendo's E3 2008 showing is often remembered as one of the darkest marks in the company's reputation. With little announced in the way of actual games, and what was announced was simply more casual stuff, with aside from Animal Crossing, none of Nintendo's traditional IP shown. The icing on the cake was the painfully awkward and cringe worthy demo of Wii Music. The event was so bad, even the late Satoru Iwata admitted it was a train-wreck.

But I feel the reactions to this were always a bit misguided, even a little undeserved. For months you had baseless fear mongering about "Nintendo is abandoning the hardcore gamers" and somehow regurgitating the same "I'm done with Nintendo because they don't pander to hardcore mature gamers like myself" rhetoric would get you an Emmy in most gaming echo-chambers. But all of those are completely inaccurate to where E3 08 actually went wrong.

You see, 2006 and 2007 were amazing years for Nintendo on both the Wii, and the DS. These two years are perhaps regarded as the most prolific years in the company's history to date. 2006 had Nintendo firing out DS games left and right every month as the system started catching on with the general public, bolstered by the surprise success of Touch Generations titles like Brain Age and the critically acclaimed DS Lite hardware makeover. But none of that compared to what came next in November. Against all the odds of it failing, the launch of the Wii became 2006's biggest success story in the gaming market. It seemed over night that this odd and under-powered new console became an instant pop culture phenomenon. Hitting the ground running right away with the pack-in title Wii Sports, which demonstrated the Wii both philosophically, and technologically, as it introduced gaming to those who had no interest in it before, and remains one of the most influential games of its era. Coupled with the long delayed, and highly anticipated launch of The Legend of Zelda: Twilight Princess for Nintendo fans, the Wii exceeded everyone's expectations.

And the ball just kept rolling in 2007, Nintendo followed up 2006 with an equally impressive 2007, a constant stream of first party games still powered the DS' monster sales numbers, with titles for the non-gamer like Picross DS, and those for Nintendo fans like Pokemon Diamond and Pearl, combined with improving third party support. And while third parties continued to struggle figuring out what to do with the Wii and its new controller, Nintendo was setting multiple examples with WarioWare Smooth Moves, Metroid Prime 3: Corruption, and the Ground Breaking Super Mario Galaxy. It seemed like there was just no stopping Nintendo.

Which brings us to 2008, Nintendo was still high on the momentum of the Wii and DS, with Super Smash Bros. Brawl finally releasing, and Mario Kart Wii coming shortly afterwards. But there was a sign things were slowing down compared to last year. With third parties still skeptical, even outright dismissive of the Wii, the infamous Nintendo droughts, started by the Nintendo 64, began to rear their ugly head yet again, and shovel-ware, cheap, quick, and low-quality software that creeps into every massively popular console, started becoming more noticeable. So when E3 was around the corner, many would hope Nintendo would have something to combat these issues and re-assure that things were still going according to plan. Turns out, that didn't happen. July came, and all we got was an Up-rezed Wild World, continued lack of third party interest, and the disastrous showing of Wii Music. Aside from a few noteworthy titles, 2008 was perhaps one of Nintendo's weakest and least prolific years ever.

So what went wrong? Well for starters, Nintendo burned through all their resources trying to keep both the Wii and DS afloat for 2006 and 2007, this left them with very little to show or release in 2008, and thus, had to pad out the time with something. Beyond that, E3 in general was just depressing that year, as the event continued the scaled back, business-focused format it introduced the year prior, which reduced both the hype and awareness of the show as a whole. And with third parties still slow to react, this left Nintendo in a very problematic situation, that they didn't prepare for. I know people like to point to Reggie's "we gave you Animal Crossing!" quote as he tried to damage control E3, but he was simply trying to make light out of an awkward situation, so there wasn't much he could do to ease tensions. Nintendo made stides to learn from 2008 the following year, announcing the return of Sin & Punishment and Punch-Out!! for Wii, a few months after E3, and tried to make 2009 a more balanced year, with third party developers finally starting to get it (though it may have been too little, too late).

E3 08 sucked, we know this, but it's important to understand why it sucked.



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Why do we need to understand?

Not like Nintendo will learn from their past.

They do random things that you don't know which Nintendo will turn up each year lol



 

 

twintail said:

It's 10 years ago. At this point, I don't think it really matters one way or another. It was a bad conference, but it's not like it killed off the company.  It's effects are rather trivial in Nintendo's current thriving condition. 

Considering E3 is right around the corner and this year marks the 10th anniversary of that event, I feel it was important to look back at that conference with a bit more context. 



2008 highlighted how insignificant E3 actually is because it was Nintendo's best year by miles as sales go and sales even increased after E3 2008, it showed that E3 had become nothing but daydream for forum goers.



Wyrdness said:
2008 highlighted how insignificant E3 actually is because it was Nintendo's best year by miles as sales go and sales even increased after E3 2008, it showed that E3 had become nothing but daydream for forum goers.

It may not have affected sales. But I would argue that had more to do with E3's short-lived "Business and Media Summit" format, which greatly reduced the hype and awareness of the actual event. Low attendances meant less companies brought stuff worth getting hyped about. You're correct that they don't impact sales, but they do help bring awareness. Thankfully the ESA realized this was a stupid idea, and reverted E3 back to the way it was in 2009. 



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twintail said: 

Sure, context is really important, especially for a variety of different E3 events. I think its important to consider what Sony and MS were showing off that year too. Stuff like FF13 coming to Xbox, GoW being announced for the PS3. I cant recall these conference in great detail but it always seemed like the competition were just doing a bit better that year.

Well of course, but those were the big consoles that third parties were already putting their weight into, so Sony and Microsoft had more to show. It took until 2009 for third parties to actually take the Wii seriously but by that time it was too little, too late. 



At least it was an E3, what we get now are god damn live streams.



areason said:
At least it was an E3, what we get now are god damn live streams.

I actually prefer Nintendo's current pre-recorded approach to E3 over live conferences. It give you all the announcements of an E3 presentation with none of the Jank. 



pre-recorded Nintendo is the way to go. Everyone should adopt this style so we don't have awkward jokes and unneccessary amount of self ego and boasting by the companies



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What went wrong? Casuals, casuals, casuals and more casuals.