All assets in kkrieger are procedually generated which means it’s basically a 96 k textfile. If I remember correctly the game used 200-300 MB of RAM when all assets had been loaded/generated.
OT: It also irks me when people talk about procedual generation as some form of randomly generated content only method, which it’s not. Kkrieger is an example of a static environment (as in it’s always the same) that is procedually generated. But procedual generation is good to use for randomly generated content because of the low storage space required.
More or less, all textures and models are calculated instead of painted/pasted upon the environment.
The Demo scene in general is able to do marvels out of hardware you never even thought they could do something even close to that
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/