Qwark said:
taus90 said:
Cory rejoined SSM at the end of 2013, game started development after feb 2014 so 4 years..
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https://www.psu.com/news/god-of-war-ps4-has-been-in-development-for-3-years/
According to this article SSM stated that the game was in development for 3 years on November 2016. So their might have been some pre work done on God of War before Corey got involved. Although it could very well be just building the engine.
Anywho if they want to release God of War on PS5 they probably need to update the engine again and God of War games are generally quite big, especially this one. So I really doubt the new god of war game can be developed in 2 years. The Dev team was approximately 3 times the size of GOW2 (ps2) is team and counted 270 heads. So I doubt they can speed the process by increasing the size of the team.
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I think he included the time team spent on developing the engine for that cancel game as well, and as for starting the development, I clearly remember during first PSX in 2014 he mentioned that they have just begun developing god of war reboot. Cory Barlog joined SSM in 2014, so without cory and his idea SSM cannot start god of war, (they are not GIANTS), and also cory had two ideas in the beginning horus and norse team went with norse, also the pitch to sony was done in 2015, which was the early draft of the demo we saw at e3 2016. All this information is from his various interviews which he gave leading upto the release of the game.
Also the biggest time consuming process of making a new game is writing a story, designing gameplay, combat system, asset work, casting, all this easily takes one or two years, throw in an new engine it goes upto 3 to 4, but all this is in place, level designs, art work, and also the script for the next 2 games in this mythology is done. Look at Uncharted 4 and lost legacy... just one year apart and its as long as uncharted on PS3 with bigger levels that too with a smaller team. farcry 4 and far cry primal same map was reused. So in relation to God of war there are realm that are locked which are probably going to be in the next game and might have already been designed , so the extra work required will be minimal and also the probability of PS5 being an X86 machine with similar architecture hence reprogramming the engine to make it scalable wont be a huge burden, if they have not already built the engine upon it, so the next God of war will probably be forward compatible and 2020 is not out of question