DonFerrari said:
duduspace1 said:
1. Why exactly do you think you can use standard AAA pricing and I can't use standard Nintendo pricing ? And just to correct a misconception you have, the reason why you don't see Nintendo games on that list has nothing to do with assets or the power of their console, it is more to do with the fact that Nintendo don't specifically release the cost of making each of their games to the public domain unlike individual development/publishing companies who deal with maybe only one particular game.
2. Kindly show me one of these your mini games that has similar features as the Toy-Con garage. Only a one track mind can possibly conclude that the Toy Con garage which led to the performance of Ariana Grande's music solely with the Switch and Labo is worth absolutely nothing beyond a mini game.
3. What is obvious on your Sig is that you are a very petty individual, but thanks for the publicity I didn't have to pay you for anyway. I am sure those who view your sig can read our posts and follow both our train of thoughts provided they are not as petty as yourself. I would be extremely glad if you still have it on by this time next year.
I am still waiting for your confirmed actual cost of making GoW or at least a very reasonable estimation that is gotten from that particular game's development cycle itself and not a predecessor. All I have gotten so far from you are estimated extrapolations from GoW3. If you can provide it, then I assure you I would pick through Nintendo's financial report to get you a very decent idea of how much exactly it cost to make Labo.
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1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?
Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?
2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.
3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.
I shall give you another help just so you get an idea of production cost for GoW itself from another angle.
https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.
http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.
Their last launched game was ascension in 2013.
So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.
This doesn't include marketing, outsource, temporary staff, etc.
Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?
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I actually missed the bolded part of your post in my earlier response? I do believe this to be a very faulty way to calculate cost.
The below is taken from their website:
Building upon God of War team's commitment to excellence in presentation and core mechanics, Santa Monica Studio has also been a pioneer in innovation and mentoring new voices in gaming. Based on a model established with the widely acclaimed thatgamecompany (flOw, Flower, Journey), Santa Monica Studio has since acted as an incubator for the Giant Sparrow team (The Unfinished Swan) and SuperBot Entertainment (PlayStation All-Stars Battle Royale).
The studio team has also been a leader in the downloadable space, publishing innovative and award-winning games for the PlayStation®Network, including flOw, Flower, Journey, Warhawk, Linger in Shadows, Everyday Shooter, Fat Princess, Escape Plan, Sound Shapes, The Unfinished Swan, the PixelJunk series, Hohokum and more.
To suggest that all SSM staff were working solely on God of War is a very dodgy conclusion to come to. The fact that they didn't release other games doesn't mean they were not working on other projects either internally or externally or in conjunction with others. There are other games listed on their site and they do have other developers they
If I was interested in yanking your chain, I should probably go and calculate what Nintendo has released in the past year and divide by the number of Nintendo's employees, but I doubt that would make much or any sense, in short, this data is from that proverbial place at your back filled with a foul stench.
Last edited by duduspace1 - on 30 May 2018