duduspace1 said:
I actually missed the bolded part of your post in my earlier response? I do believe this to be a very faulty way to calculate cost. The below is taken from their website: Building upon God of War team's commitment to excellence in presentation and core mechanics, Santa Monica Studio has also been a pioneer in innovation and mentoring new voices in gaming. Based on a model established with the widely acclaimed thatgamecompany (flOw, Flower, Journey), Santa Monica Studio has since acted as an incubator for the Giant Sparrow team (The Unfinished Swan) and SuperBot Entertainment (PlayStation All-Stars Battle Royale). The studio team has also been a leader in the downloadable space, publishing innovative and award-winning games for the PlayStation®Network, including flOw, Flower, Journey, Warhawk, Linger in Shadows, Everyday Shooter, Fat Princess, Escape Plan, Sound Shapes, The Unfinished Swan, the PixelJunk series, Hohokum and more.
To suggest that all SSM staff were working solely on God of War is a very dodgy conclusion to come to. The fact that they didn't release other games doesn't mean they were not working on other projects either internally or externally or in conjunction with others. There are other games listed on their site and they do have other developers they If I was interested in yanking your chain, I should probably go and calculate what Nintendo has released in the past year and divide by the number of Nintendo's employees, but I doubt that would make much or any sense, in short, this data is from that proverbial place at your back filled with a foul stench. |
Yes sure... SSM devoted most of their manpower to help flOw, Flower, etc... You know you don't even make sense, you can't backup anything you said, you run from what you said you would do so this conversation is over and the sig of you not knowing difference between development cost and marketing cost or between cost and price will stay.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."