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Forums - Nintendo Discussion - Labo is a huge ripoff and a waste of a great concept (so far)

DonFerrari said:
HoangNhatAnh said:

Agree is meaningless, you don't outright say them yourself but need me to point out that, good, we can easily ignore and forget about vita problems if i didn't mention it

Yes let's get another thread to talk about 5 years ago Vita problems. Are you going to ask about Vita every single thread? Should I ask about WiiU complaining or appraisal in Gamesutra, uoljogos or any other place that isn't VGC?

Wii U? Isn't it obvious? But yeah, complaining about Wii U is legit but vita, we can let it past like there is nothing, isn't it? Can't wait to see vita 2 defense force

 

⚠️ WARNED: Trolling  ~ CGI

Last edited by CGI-Quality - on 02 June 2018

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DonFerrari said:
duduspace1 said:

1.  Why exactly do you think you can use standard AAA pricing and I can't use standard Nintendo pricing ? And just to correct a misconception you have, the reason why you don't see Nintendo games on that list has nothing to do with assets or the power of their console, it is more to do with the fact that Nintendo don't specifically release the cost of making each of their games to the public domain unlike individual development/publishing companies who deal with maybe only one particular game.

2. Kindly show me one of these your mini games that has similar features as the Toy-Con garage. Only a one track mind can possibly conclude that the Toy Con garage which led to the performance of Ariana Grande's music solely with the Switch and Labo is worth absolutely nothing beyond a mini game.

3. What is obvious on your Sig is that you are a very petty individual, but thanks for the publicity I didn't have to pay you for anyway. I am sure those who view your sig can read our posts and follow both our train of thoughts provided they are not as petty as yourself. I would be extremely glad if you still have it on by this time next year. 

I am still waiting for your confirmed actual cost of making GoW or at least a very reasonable estimation that is gotten from that particular game's development cycle itself and not a predecessor. All I have gotten so far from you are estimated extrapolations from GoW3. If you can provide it, then I assure you I would pick through Nintendo's financial report to get you a very decent idea of how much exactly it cost to make Labo.

1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?

Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?

2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.

3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.

I shall give you another help just so you get an idea of production cost for GoW itself from another angle.

https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.

http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.

Their last launched game was ascension in 2013.

So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.

This doesn't include marketing, outsource, temporary staff, etc.

Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?

1. You write a lot but don't really make much sense and it seems you now read but can't understand. We were talking about extrapolations from previous prices and not the actual prices themselves or can you kindly rephrase your reasoning behind extrapolating the price of GoW from the development costs of GoW 3 again ???

No where did I say the cost of development is meaningless, my point was that you have to expand the context of cost and its effect on price to incorporate 'Total Cost' which includes the cost of marketing (as was done in the Wikipedia page). I mentioned nothing about Pikmin or CoD, not sure if you heard that in some alternative reality. Also did you notice this section in the link you posted ?

Please note: These figures are not adjusted for inflation. Also, development or marketing costs does not represent the total cost of the game. Non-development or marketing costs have been labeled.

And yes, logic would tell any reasonable person that the only reason Nintendo will not show up on a list dating back to 1982 and includes Sega and Atari is because Nintendo doesn't release its costs of development into the public domain except that individual is a chronic fanboy.

2. No Sir, I tell you that because your so called 'mini games' could not have achieved that hence there is a premium for allowing that kind of creativity via consoles by opening up the inner workings of 'Consoles' that previously only allowed mashing of buttons to move objects on screen and never went beyond what the maker of the software wanted it to do to the ordinary every day person or kid.  I believe you already know that Labo has already been demonstrated to go above and beyond music Do you understand that now ?

3. On the contrary I do not, it is you who have brought these irrelevant strawman arguments I didn't make into a discussion about an accusation you made (or supported) that Labo is overpriced. I have never said GoW or CoD (or any other game you can think of) did not justify their price, only you have made such sweeping statements and now seem to have a difficulty backtracking from it and I seriously can't help you on that point. All I have said is that you have not given me the 'Actual cost' of making the last GoW and getting it into the hands of the public.

My point has always been that you cannot judge Labo by putting it next to an AAA game like GoW and then saying it shouldn't cost as much or more because it doesn't look as beautiful and didn't use the same level of animation or graphic fidelity as GoW. That is indeed a very narrow way of judging what goes into the pricing of games. Some place a premium on graphics, others say they'd rather watch an Ultra HD movie instead and focus on game play and neither perspective is wrong or right. If it is not for you, it is not for you, don't go raining on it just because it doesn't fit your own perspective of what you consider to be quality.

Last edited by duduspace1 - on 28 May 2018

WhatATimeToBeAlive said:
DonFerrari said:

1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?

Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?

2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.

3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.

I shall give you another help just so you get an idea of production cost for GoW itself from another angle.

https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.

http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.

Their last launched game was ascension in 2013.

So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.

This doesn't include marketing, outsource, temporary staff, etc.

Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?

Owned!

But I am pretty sure he can't come up with any reasonable LABO development cost number/argument. I think that fanboyism has got the better of him.

Here comes the cheerleading fanboy, DonFerrari at least still makes some interesting contributions worth responding to (even if his points are a bit biased towards his preferred console), apparently this one has nothing meaningful to contribute than to fan flames of console wars .

 

PM sent ~ CGI

Last edited by CGI-Quality - on 28 May 2018

HoangNhatAnh said:
DonFerrari said:

Yes let's get another thread to talk about 5 years ago Vita problems. Are you going to ask about Vita every single thread? Should I ask about WiiU complaining or appraisal in Gamesutra, uoljogos or any other place that isn't VGC?

Wii U? Isn't it obvious? But yeah, complaining about Wii U is legit but vita, we can let it past like there is nothing, isn't it? Can't wait to see vita 2 defense force

You accused me of not criticizing PSVita today (in a thread about Labo, mind you) but where are you criticizing WiiU? Different scales much?

I don't even think PSVita2 will be a thing, but yes when I defend its flaw you can criticize, even if I don't critizize you for defending Nintendo bad decisions.

duduspace1 said:
DonFerrari said:

1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?

Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?

2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.

3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.

I shall give you another help just so you get an idea of production cost for GoW itself from another angle.

https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.

http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.

Their last launched game was ascension in 2013.

So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.

This doesn't include marketing, outsource, temporary staff, etc.

Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?

1. You write a lot but don't really make much sense and it seems you now read but can't understand. We were talking about extrapolations from previous prices and not the actual prices themselves or can you kindly rephrase your reasoning behind extrapolating the price of GoW from the development costs of GoW 3 again ???

No where did I say the cost of development is meaningless, my point was that you have to expand the context of cost and its effect on price to incorporate 'Total Cost' which includes the cost of marketing (as was done in the Wikipedia page). I mentioned nothing about Pikmin or CoD, not sure if you heard that in some alternative reality. Also did you notice this section in the link you posted ?

Please note: These figures are not adjusted for inflation. Also, development or marketing costs does not represent the total cost of the game. Non-development or marketing costs have been labeled.

And yes, logic would tell any reasonable person that the only reason Nintendo will not show up on a list dating back to 1982 and includes Sega and Atari is because Nintendo doesn't release its costs of development into the public domain except that individual is a chronic fanboy.

2. No Sir, I tell you that because your so called 'mini games' could not have achieved that hence there is a premium for allowing that kind of creativity via consoles by opening up the inner workings of 'Consoles' that previously only allowed mashing of buttons to move objects on screen and never went beyond what the maker of the software wanted it to do to the ordinary every day person or kid.  I believe you already know that Labo has already been demonstrated to go above and beyond music Do you understand that now ?

3. On the contrary I do not, it is you who have brought these irrelevant strawman arguments I didn't make into a discussion about an accusation you made (or supported) that Labo is overpriced. I have never said GoW or CoD (or any other game you can think of) did not justify their price, only you have made such sweeping statements and now seem to have a difficulty backtracking from it and I seriously can't help you on that point. All I have said is that you have not given me the 'Actual cost' of making the last GoW and getting it into the hands of the public.

My point has always been that you cannot judge Labo by putting it next to an AAA game like GoW and then saying it shouldn't cost as much or more because it doesn't look as beautiful and didn't use the same level of animation or graphic fidelity as GoW. That is indeed a very narrow way of judging what goes into the pricing of games. Some place a premium on graphics, others say they'd rather watch an Ultra HD movie instead and focus on game play and neither perspective is wrong or right. If it is not for you, it is not for you, don't go raining on it just because it doesn't fit your own perspective of what you consider to be quality.

1 - And for the life of you, you won't accept that Wii games didn't cost as much to make as PS3 games, WiiU or Switch as PS4. Because you have no idea of development

2 - PREMIUM is on the price not on the cost. This simple concept of cost and price keep eluding you.

3 - So now that you have to give the cost of Labo you ran away right?

Nope I'm not saying Labo can't have the price because it's graphic aren't UHD. Because If I was saying that then I would have to criticize the pricing of all Nintendo games. I criticized the over price for minigames.

Now I'll wait to the end of times for you to provide the cost of Labo as you promised time and again.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

duduspace1 said:
WhatATimeToBeAlive said:

Owned!

But I am pretty sure he can't come up with any reasonable LABO development cost number/argument. I think that fanboyism has got the better of him.

Here comes the cheerleading fanboy, DonFerrari at least still makes some interesting contributions worth responding to (even if his points are a bit biased towards his preferred console), apparently this one has nothing meaningful to contribute than to fan flames of console wars .

You said that you would provide a well-grounded estimate of LABO development costs if DonFerrari gave you a well-grounded estimate of God of War (2018) development costs. And he did: 200 developers, 60 months, $10 000 average wage per month = 120 million (and that's missing all the wages for voice and motion capture actors, musicians, etc.). But it looks like you can't/don't wan't to do it yourself.

You get a pretty accurate estimate when you know how big the dev team is and how long was it in development, just like DonFerrarri did. I have understood that LABO's lead designer is the same guy who was the lead designer of ARMS. And since arms was released a year ago, LABO's development time was most likely about one year. I don't know how big the dev team was, but it was most likely much smaller than 200 (probably 50 max.). Even if we use that same dev team size of 200 the costs would be: 12 x 200 x 10 000 = 24 million. And with 50: 24/4 = 6 million.

And in my opinnion (and probably majority of others) marketing costs should not be used as a justification of a products price. Its just extra "spare" money on top of the development costs. Or could some company for example make some cheap flash game, spend 100 million on marketing it and then say it's justified to charge $60 dollars for it? And even if in your opinnion it's justified, I don't know how you can justify LABO's price with it. To my understanding LABO was advertised barely at all. When you compare it to for example God of War, which was advertised heavily on YouTube and in NBA matches, it's not even a contest. There was that one Bill Nye video and that Ariana Grande video (but that was after it was released). So you can add max. couple of million from the marketing. And to add to the insult, it doesn't even cost $60 but $80. So where are the rest "magical" expenses?

So maybe you should stop making up excuses and face the reality.

Last edited by WhatATimeToBeAlive - on 28 May 2018

"The rumours of my death have been greatly exaggerated."

- Single-player Game

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DonFerrari said:
HoangNhatAnh said:

Wii U? Isn't it obvious? But yeah, complaining about Wii U is legit but vita, we can let it past like there is nothing, isn't it? Can't wait to see vita 2 defense force

You accused me of not criticizing PSVita today (in a thread about Labo, mind you) but where are you criticizing WiiU? Different scales much?

I don't even think PSVita2 will be a thing, but yes when I defend its flaw you can criticize, even if I don't critizize you for defending Nintendo bad decisions.

duduspace1 said:

1. You write a lot but don't really make much sense and it seems you now read but can't understand. We were talking about extrapolations from previous prices and not the actual prices themselves or can you kindly rephrase your reasoning behind extrapolating the price of GoW from the development costs of GoW 3 again ???

No where did I say the cost of development is meaningless, my point was that you have to expand the context of cost and its effect on price to incorporate 'Total Cost' which includes the cost of marketing (as was done in the Wikipedia page). I mentioned nothing about Pikmin or CoD, not sure if you heard that in some alternative reality. Also did you notice this section in the link you posted ?

Please note: These figures are not adjusted for inflation. Also, development or marketing costs does not represent the total cost of the game. Non-development or marketing costs have been labeled.

And yes, logic would tell any reasonable person that the only reason Nintendo will not show up on a list dating back to 1982 and includes Sega and Atari is because Nintendo doesn't release its costs of development into the public domain except that individual is a chronic fanboy.

2. No Sir, I tell you that because your so called 'mini games' could not have achieved that hence there is a premium for allowing that kind of creativity via consoles by opening up the inner workings of 'Consoles' that previously only allowed mashing of buttons to move objects on screen and never went beyond what the maker of the software wanted it to do to the ordinary every day person or kid.  I believe you already know that Labo has already been demonstrated to go above and beyond music Do you understand that now ?

3. On the contrary I do not, it is you who have brought these irrelevant strawman arguments I didn't make into a discussion about an accusation you made (or supported) that Labo is overpriced. I have never said GoW or CoD (or any other game you can think of) did not justify their price, only you have made such sweeping statements and now seem to have a difficulty backtracking from it and I seriously can't help you on that point. All I have said is that you have not given me the 'Actual cost' of making the last GoW and getting it into the hands of the public.

My point has always been that you cannot judge Labo by putting it next to an AAA game like GoW and then saying it shouldn't cost as much or more because it doesn't look as beautiful and didn't use the same level of animation or graphic fidelity as GoW. That is indeed a very narrow way of judging what goes into the pricing of games. Some place a premium on graphics, others say they'd rather watch an Ultra HD movie instead and focus on game play and neither perspective is wrong or right. If it is not for you, it is not for you, don't go raining on it just because it doesn't fit your own perspective of what you consider to be quality.

1 - And for the life of you, you won't accept that Wii games didn't cost as much to make as PS3 games, WiiU or Switch as PS4. Because you have no idea of development

2 - PREMIUM is on the price not on the cost. This simple concept of cost and price keep eluding you.

3 - So now that you have to give the cost of Labo you ran away right?

Nope I'm not saying Labo can't have the price because it's graphic aren't UHD. Because If I was saying that then I would have to criticize the pricing of all Nintendo games. I criticized the over price for minigames.

Now I'll wait to the end of times for you to provide the cost of Labo as you promised time and again.

I hope he didn't run away. There's plenty of delicious crow on the table.



"The rumours of my death have been greatly exaggerated."

- Single-player Game

WhatATimeToBeAlive said:
DonFerrari said:

You accused me of not criticizing PSVita today (in a thread about Labo, mind you) but where are you criticizing WiiU? Different scales much?

I don't even think PSVita2 will be a thing, but yes when I defend its flaw you can criticize, even if I don't critizize you for defending Nintendo bad decisions.

1 - And for the life of you, you won't accept that Wii games didn't cost as much to make as PS3 games, WiiU or Switch as PS4. Because you have no idea of development

2 - PREMIUM is on the price not on the cost. This simple concept of cost and price keep eluding you.

3 - So now that you have to give the cost of Labo you ran away right?

Nope I'm not saying Labo can't have the price because it's graphic aren't UHD. Because If I was saying that then I would have to criticize the pricing of all Nintendo games. I criticized the over price for minigames.

Now I'll wait to the end of times for you to provide the cost of Labo as you promised time and again.

I hope he didn't run away. There's plenty of delicious crow on the table.

And neither will go to it.

One will always bring PSVita discussion from other forums as if that is anywhere relevant to the Nintendo discussion here.

And the other pretends that we brought the discussion when he was the one that tried to include GoW on it, by saying since in JAPAN it didn't sell much (as no GoW did) then it must be overpriced as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
HoangNhatAnh said:

Wii U? Isn't it obvious? But yeah, complaining about Wii U is legit but vita, we can let it past like there is nothing, isn't it? Can't wait to see vita 2 defense force

You accused me of not criticizing PSVita today (in a thread about Labo, mind you) but where are you criticizing WiiU? Different scales much?

I don't even think PSVita2 will be a thing, but yes when I defend its flaw you can criticize, even if I don't critizize you for defending Nintendo bad decisions.

Criticizing Wii U? I haven't joint this site at that time so... Bad decisions or not, they make money, just like ps2 classic games on ps4. Business is business. I haven't seen you complaint about ps2 games price point on ps4 yet. It is totally fine, right?



HoangNhatAnh said:
DonFerrari said:

You accused me of not criticizing PSVita today (in a thread about Labo, mind you) but where are you criticizing WiiU? Different scales much?

I don't even think PSVita2 will be a thing, but yes when I defend its flaw you can criticize, even if I don't critizize you for defending Nintendo bad decisions.

Criticizing Wii U? I haven't joint this site at that time so... Bad decisions or not, they make money, just like ps2 classic games on ps4. Business is business. I haven't seen you complaint about ps2 games price point on ps4 yet. It is totally fine, right?

Double standards come screaming at you.

I don't know the price of the PS2 games on PS4 because I don't buy them, but probably they are more expensive than what I would pay.

Good that you complaing about people defending PSVita in Gamasutra, that you haven't see me complain about PSVita, but excuse yourself for WiiU... PSVita is older than WiiU you know?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Duduspace1 managed to get the estimative for the cost to develop Labo?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."