DonFerrari said:
1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?
Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?
2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.
3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.
I shall give you another help just so you get an idea of production cost for GoW itself from another angle.
https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.
http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.
Their last launched game was ascension in 2013.
So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.
This doesn't include marketing, outsource, temporary staff, etc.
Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?
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