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DonFerrari said:
duduspace1 said:

1.  Why exactly do you think you can use standard AAA pricing and I can't use standard Nintendo pricing ? And just to correct a misconception you have, the reason why you don't see Nintendo games on that list has nothing to do with assets or the power of their console, it is more to do with the fact that Nintendo don't specifically release the cost of making each of their games to the public domain unlike individual development/publishing companies who deal with maybe only one particular game.

2. Kindly show me one of these your mini games that has similar features as the Toy-Con garage. Only a one track mind can possibly conclude that the Toy Con garage which led to the performance of Ariana Grande's music solely with the Switch and Labo is worth absolutely nothing beyond a mini game.

3. What is obvious on your Sig is that you are a very petty individual, but thanks for the publicity I didn't have to pay you for anyway. I am sure those who view your sig can read our posts and follow both our train of thoughts provided they are not as petty as yourself. I would be extremely glad if you still have it on by this time next year. 

I am still waiting for your confirmed actual cost of making GoW or at least a very reasonable estimation that is gotten from that particular game's development cycle itself and not a predecessor. All I have gotten so far from you are estimated extrapolations from GoW3. If you can provide it, then I assure you I would pick through Nintendo's financial report to get you a very decent idea of how much exactly it cost to make Labo.

1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?

Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?

2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.

3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.

I shall give you another help just so you get an idea of production cost for GoW itself from another angle.

https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.

http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.

Their last launched game was ascension in 2013.

So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.

This doesn't include marketing, outsource, temporary staff, etc.

Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?

1. You write a lot but don't really make much sense and it seems you now read but can't understand. We were talking about extrapolations from previous prices and not the actual prices themselves or can you kindly rephrase your reasoning behind extrapolating the price of GoW from the development costs of GoW 3 again ???

No where did I say the cost of development is meaningless, my point was that you have to expand the context of cost and its effect on price to incorporate 'Total Cost' which includes the cost of marketing (as was done in the Wikipedia page). I mentioned nothing about Pikmin or CoD, not sure if you heard that in some alternative reality. Also did you notice this section in the link you posted ?

Please note: These figures are not adjusted for inflation. Also, development or marketing costs does not represent the total cost of the game. Non-development or marketing costs have been labeled.

And yes, logic would tell any reasonable person that the only reason Nintendo will not show up on a list dating back to 1982 and includes Sega and Atari is because Nintendo doesn't release its costs of development into the public domain except that individual is a chronic fanboy.

2. No Sir, I tell you that because your so called 'mini games' could not have achieved that hence there is a premium for allowing that kind of creativity via consoles by opening up the inner workings of 'Consoles' that previously only allowed mashing of buttons to move objects on screen and never went beyond what the maker of the software wanted it to do to the ordinary every day person or kid.  I believe you already know that Labo has already been demonstrated to go above and beyond music Do you understand that now ?

3. On the contrary I do not, it is you who have brought these irrelevant strawman arguments I didn't make into a discussion about an accusation you made (or supported) that Labo is overpriced. I have never said GoW or CoD (or any other game you can think of) did not justify their price, only you have made such sweeping statements and now seem to have a difficulty backtracking from it and I seriously can't help you on that point. All I have said is that you have not given me the 'Actual cost' of making the last GoW and getting it into the hands of the public.

My point has always been that you cannot judge Labo by putting it next to an AAA game like GoW and then saying it shouldn't cost as much or more because it doesn't look as beautiful and didn't use the same level of animation or graphic fidelity as GoW. That is indeed a very narrow way of judging what goes into the pricing of games. Some place a premium on graphics, others say they'd rather watch an Ultra HD movie instead and focus on game play and neither perspective is wrong or right. If it is not for you, it is not for you, don't go raining on it just because it doesn't fit your own perspective of what you consider to be quality.

Last edited by duduspace1 - on 28 May 2018