It's a nerdy game with very little appeal outside of kids and said nerdy people. Its mainstream chances were never good. So, I just don't see the point.
Should Nintendo release a non-Labo version of the robot kit game? | |||
| Yahoo! (They should) | 1 | 25.00% | |
| D'oh, I missed! (They should not) | 3 | 75.00% | |
| Total: | 4 | ||
It's a nerdy game with very little appeal outside of kids and said nerdy people. Its mainstream chances were never good. So, I just don't see the point.
Why?The whole point of the game is to be and become the robot.
So no, Nintendo should stick to their vision.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
CaptainExplosion said:
But their vision isn't working so far, so there's got to be a back up plan for it. |
Because the sales for the first week?They should be panicking for the sales of something that clearly is more toy-like and work differently than games, sales-wise?
Plus, all its softwares were made with the crafting and "toys" in mind.Without them, they would lose more than half of its appeal.
The moment Nintendo makes a Labo-less version of those games, they will be completely different games, because they would need to be completely reworked for them to work solely as a game.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
Sure, Nintendo and Switch owners can go crazy with Labo. The possibilities are endless with it.
Pocky Lover Boy!

CaptainExplosion said:
Why not? |
Because not only Japan is the only place we know the sales numbers, but its also its not a straight up videogame.Maybe its sales patterns might be different because of that?
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
CaptainExplosion said:
Honestly I never thought of that. |
Even then, I dont think the games that make up Labo would work without them.And I mean, if it fails to meet expectations, let it fail.Every success and failure is a learning oportunity.Not every product needs or will succeed.And its not like Nintendo is betting all its eggs on it.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
I find it hilarious that the OP thinks Labo did poorly in Japan just because Nintendo shipped a ton first week. It sold what like 120k between the two Labos FW in Japan alone! Those are fantastic numbers for an $80 cardboard and game toy that appeals to a niche market. I mean are you kidding me!? I'd call that a massive success!
Also the labo software without the labo itself would be pointless.
For the love of god people, stop saying its not doing well based on first sales or shipment sell through.
Look at the FW sales of new IP aimed at kids, families or casuals. They are typically quite low and commonly sell 10-20x as much lifetime.
As for shipment sell through, it released like 8 days before Golden Week starts, its quite clear Nintendo and retailers wanted to make sure its in stock for the holidays.
When the herd loses its way, the shepard must kill the bull that leads them astray.