But their vision isn't working so far, so there's got to be a back up plan for it.
Because the sales for the first week?They should be panicking for the sales of something that clearly is more toy-like and work differently than games, sales-wise?
Plus, all its softwares were made with the crafting and "toys" in mind.Without them, they would lose more than half of its appeal.
The moment Nintendo makes a Labo-less version of those games, they will be completely different games, because they would need to be completely reworked for them to work solely as a game.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.