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CaptainExplosion said:
Nautilus said:

Because the sales for the first week?They should be panicking for the sales of something that clearly is more toy-like and work differently than games, sales-wise?

Plus, all its softwares were made with the crafting and "toys" in mind.Without them, they would lose more than half of its appeal.

The moment Nintendo makes a Labo-less version of those games, they will be completely different games, because they would need to be completely reworked for them to work solely as a game.

Why not?

Because not only Japan is the only place we know the sales numbers, but its also its not a straight up videogame.Maybe its sales patterns might be different because of that?

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.