Jumpin said: I agree 100%. The Shrines made the “dungeon” aspect of the game feel fresh for what felt like the first time since the Forest Temple in Ocarina of Time. Rather than stringing up an insanely long portion of the game that might take you hours, it broke it up into smaller locations with 1-4 puzzles; I never finished TP or Wind Waker because in each game my whole progress got blocked in some kind of a hide n seek game that was on the critical path. I had to find some small item in a very large 3D area in order to progress. I could have gone to gamefaqs to look it up, I likely had done that a bunch of times already in each game for similar things - but you hit a point where it’s just like “I can’t be bothered with this crap!” And I turned it off... I probably had similar issues in OOT and MM, but I probably wasn’t sick of the formula yet. With Breath of the Wild, if I couldn’t get past something, I’d leave and come back later (you can warp to any Shrine you’ve visited). Breath of the Wild lives and Breaths in its overworld, and that fresh air focus is quite a breath of fresh air. Forcing in a bunch of long-slog dungeons is not only regressive in the series, but it’s adding back in the elements that caused the franchise to stagnate in the first place. Putting in something that takes 2-4 hours of stuff you HAVE to complete to finish it is not better than several 15-30 minute things. Number 1: the smaller ones means you spend a lot more time doing stuff outside. Number 2: way less chance on getting stuck after an hour because you can’t find some little switch somewhere in one of twelve giant rooms, and you need to in order to complete this dungeon; and then there’s like ten other things like that.
If we’re talking about themes, then yeah, I have no problem with - for example - theming Mt. Doom Shrines with lava and such; Forest Shrines like the forest temple; etc... But doubtlessly, Breath of the Wild’s Shrines fixed the problem with the sloggy dungeons that caused the franchise to become stale and fall from the position of grace it held from NES to N64. Breath of the Wild is the Zelda game that put it back up there. |
Yeah sadly TP was the worse offender in that aspect it's one of the longer game but as a result makes the player spend a lot of time in the dungeons as Acevil mentioned as you get toward the latter half of the game it becomes discouraging which was bad as the formula hinged on dungeons back then. You're right in that OOT and such had the same problem but were still new to us and the industry as whole, the water temple in OOT became notorious for what you mentioned because it had two particular keys so well hidden people were stuck on it for months.