curl-6 said:
The Divine Beasts already kinda fill that role; about the only thing that could really use improvement there IMO was if both the Beasts and their bosses were themed instead of all having the same aesthetic.
I still don't see how climbing is "broken". Typically this is used to describe something that inadvertently violates the game's rules and allows the player to do things they shouldn't be able to do; climbing in BOTW doesn't do that as it's factored into the game's design. To get even two stamina wheels means not only putting in the effort of beating shrines, but also diverting spirit orbs away from extending your health, so your character does as you put it "suffer in other areas". The second circle is 20 orbs, so that means you're sacrificing 5 hearts to complete it. If the game just wasn't your cup of tea though, that's fair enough. |
Divine beasts were nothing like temples... maybe if they were 5-10 times longer, had intricate puzzles, find the keys, better bosses and unique layouts/designs.