contestgamer said:
I think its hard to deny that BOTW would be a much better game if it had 5-6 OOT/MM style temples in it in addition to the shrines. |
The Divine Beasts already kinda fill that role; about the only thing that could really use improvement there IMO was if both the Beasts and their bosses were themed instead of all having the same aesthetic.
HoloDust said:
I've found climbing to break the game from fairly early in game - 2 stamina bars is all you need to get anywhere, and with infinite respawns of ingredients, you can cook up enough shit to even climb in rain without lot of problems. I skipped whole Hyrule Castle by accident really - not that I cared to bother with it much, tbh, at that point I was so bored with game that I couldn't care less. I did reload when I beat Ganon to see what I missed and went through castle - let's just say I haven't felt I've missed much first time for skipping so much of it. In the end, it was decent game, but it just shows how much they lack when it comes to building open worlds, with proper main and side quest (well, most devs do). When I finished it, first thing I thought of was - will I ever replay it? And unlike all other 3D Zeldas, answer was resounding no - maybe I'll even press myself to play through MM finally after this, but I'd take any other 3D Zelda over BotW. |
I still don't see how climbing is "broken". Typically this is used to describe something that inadvertently violates the game's rules and allows the player to do things they shouldn't be able to do; climbing in BOTW doesn't do that as it's factored into the game's design.
To get even two stamina wheels means not only putting in the effort of beating shrines, but also diverting spirit orbs away from extending your health, so your character does as you put it "suffer in other areas". The second circle is 20 orbs, so that means you're sacrificing 5 hearts to complete it.
If the game just wasn't your cup of tea though, that's fair enough.








